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Methods Collections

Human-computer Interaction Towards Enhancing the Quality of Life

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Methods Collections
Human-computer Interaction Towards Enhancing the Quality of Life

Guest Editors
William Hurst

Liverpool John Moores University

Dr. William Hurst is a Reader in Creative Technologies in the Department of Computer Science at LJMU. He obtained his…

Itimad Raheem Ali

University of Information Technology and Communications, Baghdad, Iraq

Dr. Itimad Raheem Ali was born in Baghdad, Iraq, in 1977. She received a BSc degree in computer science from…

Hoshang Kolivand

Liverpool John Moores University

Dr. Hoshang Kolivand is Assistant Professor in Computer Graphics. He received his MS degree in applied mathematics and…

Collection Overview

Human-Computer Interaction (HCI) offers exciting opportunities both for the prospective industry and the changing landscape of the digital world ecosystem. There is no doubt that HCI has become a fascinating widespread technology in different subjects in recent history. Many industries attempt to engage HCI in order to enhance the efficiency of their outcomes (including attracting more business and improving customer experience). Some also try to enhance the quality of life using HCI. As HCI is maturing and becoming more widely adopted within the industry, this disruptive technology is becoming more variable and popular. The gap between technical challenges and the real-world utilization of this technology will continue exposing new needs. Realism, robustness and accuracy are some of the challenges within the existing HCI, while many unexplored HCI’s are under investigation by both researchers and industries. This method collection aims to highlight the cutting-edge research applications as well as the advanced research related to the development of HCI in different subjects. Potential topics include but are not limited to: (1) HCI; (2) BCI (Brain-Computer Interaction); (3) ACI (Animal Computer Interaction); (4) AR/VR (Augmented and Virtual Reality, and other visual interfaces; (5) HCI applications in cultural heritage, real estate, architecture, edutainment, tourism, retail, health, sport, education, media, theory, and conceptual contribution; (6) Cooperative knowledge management; and (7) mobile and wearable technologies.

The primary goal of this collection is to encourage researchers to showcase their ideas and facilitate researchers with novel advances as well as challenges in HCI.


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