Virtual Hand Illusion

The Virtual Hand Illusion is a perceptual phenomenon in which people experience a computer-generated or virtual hand as part of their own body, making it useful for studying body ownership and behavior. The illusion typically arises when visual information about the virtual hand is synchronized with tactile stimulation or movements applied to the real hand, allowing the brain to integrate signals from vision, touch, and proprioception. Researchers use this method to examine multisensory integration, self-representation, motor control, and responses to virtual bodies. It also informs applications in virtual reality, rehabilitation, human-computer interaction, and the design of immersive behavioral experiments.

Virtual Hand Illusion - Related Videos

Education

JoVE Science Education - Psychology
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The Rubber Hand Illusion

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2023

Source: Laboratory of Jonathan Flombaum—Johns Hopkins University Reaching for objects, walking without hitting obstacles, landing on a chair as you sit (instead of falling to the floor), these and all our physical actions depend on an ability to perceive our own bodies in space, to know where our limbs are relative to one another and relative to the rest of the world. One way that the human brain encodes this information is called proprioception, the brain relies on its own control and feedback...

Research

JoVE Journal - Behavior
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Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

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Cited by 16 •

2017

Here, we describe virtual-hand and virtual-face illusion paradigms that can be used to study body-related self-perception/-representation. They have already been used in various studies to demonstrate that, under specific conditions, a virtual hand or face can be incorporated into one's body representation, suggesting that body representations are rather flexible.

Research

JoVE Journal - Behavior
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The Crossmodal Congruency Task as a Means to Obtain an Objective Behavioral Measure in the Rubber Hand Illusion Paradigm

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Cited by 22 •

2013

We demonstrate how an objective measure can be employed in the widely employed rubber hand illusion paradigm. This measure is obtained by modifying the well-established crossmodal congruency task. This task allows the investigation of multisensory processes which are critical for modulations of body representations as in the rubber hand illusion.

Research

JoVE Journal - Behavior
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Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

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Cited by 11 •

2017

We describe a novel virtual-reality based setup which exploits voluntary control of one hand to improve motor-skill performance in the other (non-trained) hand. This is achieved by providing real-time movement-based sensory feedback as if the non-trained hand is moving. This new approach may be used to enhance rehabilitation of patients with unilateral hemiparesis.

Research

JoVE Journal - Engineering

Hand Controlled Manipulation of Single Molecules via a Scanning Probe Microscope with a 3D Virtual Reality Interface

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Cited by 6 •

2016

We demonstrate the precise manipulation of individual organic molecules on a metal surface with the tip of a scanning probe microscope driven in 3D by the experimenter's hand using a motion capture system and fully immersive virtual reality goggles.

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