Large-space Virtual Reality

Large-space virtual reality is an immersive computing system that lets users move through expansive physical areas while experiencing a corresponding virtual environment, making it valuable for studying behavior in more naturalistic settings. Motion-tracking cameras or sensors continuously locate the user, while software maps physical position and movement to a virtual scene and updates visual and auditory feedback with low latency. In behavioral research, this setup supports controlled investigations of navigation, spatial memory, attention, social interaction, and decision-making while preserving experimental control over stimuli and context. It can also improve ecological validity compared with seated or small-room virtual reality.

Large-space Virtual Reality - Related Videos

Research

JoVE Journal - Biology
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The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project

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Cited by 48 •

2009

The Project on Virtual Reality Intelligent Multi-sensor System for the Treatment of Anxiety-related Disorders (INTREPID) is aimed at developing a multi-sensor context-aware virtual reality system for the treatment of anxiety-related disorders.

Research

JoVE Journal - Behavior
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Development of a Virtual Reality Assessment of Everyday Living Skills

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Cited by 25 •

2014

A challenge for proving treatment efficacy for cognitive impairments in schizophrenia is finding the optimizing measurement of skills related to everyday functioning. The Virtual Reality Functional Capacity Assessment Tool (VRFCAT) is an interactive gaming based computerized measure aimed at skills associated with everyday functioning, including baseline impairments and treatment related changes.

Research

JoVE Journal - Behavior

Two-photon Calcium Imaging in Mice Navigating a Virtual Reality Environment

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Cited by 98 •

2014

Here we describe the experimental procedures involved in two-photon imaging of mouse cortex during behavior in a virtual reality environment.

Research

JoVE Journal - Behavior
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Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

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Cited by 11 •

2017

We describe a novel virtual-reality based setup which exploits voluntary control of one hand to improve motor-skill performance in the other (non-trained) hand. This is achieved by providing real-time movement-based sensory feedback as if the non-trained hand is moving. This new approach may be used to enhance rehabilitation of patients with unilateral hemiparesis.

Research

JoVE Journal - Neuroscience
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Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality

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Cited by 25 •

2010

Classical fear conditioning paradigm was adapted for human participants in a fully immersive virtual reality setting. Using a discrimination paradigm, conditioned fear, cue and context memory retention, and extinction was measured with skin conductance response to dynamic virtual snakes and spiders (the conditioned stimuli) in two distinct virtual contexts.

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