Method Article

Computer-Generated Animal Model Stimuli

DOI:

10.3791/243

⸱

July 29th, 2007

In This Article

Summary

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Computer-generated stimuli using the Jacky dragon as a model.

Abstract

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Communication between animals is diverse and complex. Animals may communicate using auditory, seismic, chemosensory, electrical, or visual signals. In particular, understanding the constraints on visual signal design for communication has been of great interest. Traditional methods for investigating animal interactions have used basic observational techniques, staged encounters, or physical manipulation of morphology. Less intrusive methods have tried to simulate conspecifics using crude playback tools, such as mirrors, still images, or models. As technology has become more advanced, video playback has emerged as another tool in which to examine visual communication (Rosenthal, 2000). However, to move one step further, the application of computer-animation now allows researchers to specifically isolate critical components necessary to elicit social responses from conspecifics, and manipulate these features to control interactions. Here, I provide detail on how to create an animation using the Jacky dragon as a model, but this process may be adaptable for other species. In building the animation, I elected to use Lightwave 3D to alter object morphology, add texture, install bones, and provide comparable weight shading that prevents exaggerated movement. The animation is then matched to select motor patterns to replicate critical movement features. Finally, the sequence must rendered into an individual clip for presentation. Although there are other adaptable techniques, this particular method had been demonstrated to be effective in eliciting both conspicuous and social responses in staged interactions.

Protocol

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Animation Design

Object Scan

Acquire taxidermic lizard. Scan the model with a Konica Minolta VI-9i. It produces a 3D object (*.lwo and *.obj files) in a single polygon mesh of 50,000 polygons. Lightwave® v8.3 has two programs used for 3D animation: Modeller and Layout. Lightwave® Modeller designs and manipulates the object. Lightwave® Layout program creates animation scenes. Lightwave® Modeller and Layout have three dimensions of positioning, orientation, and rotation: heading (Y), pitch (X), and bank (Z).

Texture Acquisition

Photograph a live liza....

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Discussion

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Computer-generated animations are increasingly becoming a popular tool in which to investigate questions regarding communication in animal behaviour. By using animation techniques, researchers can focus on specific aspects of signal design, and manipulate features that previously were unable to be investigated due to limited technology. Although conventional staged animal encounters still demonstrate theoretical principles, animation techniques now provide a sophisticated tool for examining more detailed interactions.

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Disclosures

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Funding was supported by the CISAB and Department of Psychology Postgraduate Award of Macquarie University, and the Australian Research Council. Research was conducted in accordance to the ethical guidelines of the Macquarie University Animal Ethics Committee (2003/014) and the New South Wales National Parks and Wildlife Services (S11024).

Acknowledgements

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I would like to thank Daniel Van Dyk from the Centre for the Integrative Study of Animal Behavour (CISAB) for much help in model design and access to archival video. Christopher Evans (CISAB) provided technical support, Daniel Warner (University of Sydney) provided the taxidermic model, and Richard Peters (Australian National University) provided early design features.

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Materials

List of materials used in this article
NameCompanyCatalog NumberComments
New ItemDigital cameraKonica Minolta Holdings, Inc.VI-9iUsed to acquire 3D mesh (done by New Dawn® - Bexley North, NSW Australia)
Lightwave® 3DSoftware programNewTek Inc.v8.3To create animation
CanonDigital cameraCanon, inc.EOS 5D12.8 megapixels
GrabSoftware programApplev1.2Extract texture from photographs and UV map
Adobe® Photoshop® ElementsSoftware programAdobev3.0Extract texture from photographs
Render Farm CommanderSoftware programBruce Rayne©v2.9Mass rendering across local area network
Mac ProComputerAppleFour dual processors (eight threads); Create and render animation
Sony MiniDVDigital video recorderSony CorporationGV-D300EPlayback stimuli during stimulus acquisition
Sony TrintronColour viewfinderSony CorporationPVM-14M2AOne monitor for stimulus acquisition
CanonDigital camcorderCanon, inc.MV650iRecords behavior during stimulus acquisition

References

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  1. Gatesy, S. M., Middleton, K. M., Jenkins, F. A., Shubin, N. H. Three-dimensional preservation of foot movements in Triassic theropod dinosaurs. Nature. 399, 141-144 (1999).
  2. Newtek, Inc, Lightwave [8] Reference Manual. , Newtek, Inc. San Antonio, Texas. (2004).
  3. Ord, T. J., Evans, C. S.

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Tags

Computer Animation3D ScanningLightwave 3DUV MappingWeight ShadingRotoscopingBone RiggingTexture MappingVideo PlaybackAnimal Behavior

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