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Digital fringe projection (DFP) techniques are based upon correlation and triangulation between two views of the same scene at different angles, the same principle employed by the human eyes and brain to achieve stereo vision. However, unlike a stereo-based method, DFP uses a digital video projector to replace one of the cameras1. The projector rapidly projects a known sinusoidal pattern onto the object that the object’s surface distorts in the camera’s view. Three such distorted patterns (fringe images) at differing phase shifts from each other can be analyzed to retrieve the depth via triangulation. The use of a known pattern eliminates the difficult computational problem of identifying correspondence points, allowing the capture of depth measurements at the camera resolution. For example, with a 576 x 576 camera, the technique can capture 331,776 points. This allows DFP systems to measure very fine details such as the movement of facial muscles in human emotions.
3D optical imaging techniques for static or quasi-static events have been extensively studied over the past few decades and have seen great success in video game design, animation, movies, music videos, virtual reality, telesurgery, and many engineering disciplines5. Though numerous 3D profilometry techniques exist, they can be classified into two categories: surface contact methods and surface noncontact methods. Both the coordinate measurement machine (CMM) and the atomic force microscope (AFM) require contact with the measuring surface to obtain 3D profiles at high accuracy. This requirement places severe restrictions on the speed of contact methods. They cannot reach kHz measurement speed with thousands of points per scan.
Surface noncontact techniques typically utilize optical triangulation methods (e.g. stereo vision, spacetime stereo, structured light). By actively projecting known patterns onto the objects, structured light techniques can be used to measure surfaces without strong local texture variations1. Fringe analysis is a special group of structured light techniques that uses sinusoidal structured patterns (also known as fringe patterns). Because these patterns have intensities that vary continuously from point to point in a known manner, they boost the structured light techniques from projector-pixel resolution to camera-pixel resolution12. In the recent past, fringe analysis techniques were instrumental in achieving high-resolution 3D imaging.
The digital fringe projection (DFP) technique uses digital video projectors to generate sinusoidal fringe patterns. This technique has the merits of lower cost, higher speed, and simplicity of development, and it has been a very active research area within the past decade. Recent developments in DFP and similar digital structured light techniques are summarized in1-5. To achieve high-speed applications, a digital-light-processing (DLP) projector is preferable due to its fundamental operation mechanism. The speed and flexibility of this technique has allowed us to acquire 3D video at 40 Hz 13 and then later at 60 Hz 6,7.
Nevertheless, a fundamental speed limit exists for the traditional DFP technique. A DLP projector can only swap 8-bit color images at its maximum refresh rate (typically 120 Hz). Since the traditional fringe patterns are 8-bit grayscale images, we can encode three of them into one color image as the red, green, and blue color channels. The projector will swap each channel (and therefore each fringe pattern) at three times the refresh rate (typically 360 Hz). However, since each 3D video frame requires three fringe patterns, the maximum rate of 3D video capture is still only the refresh rate (120 Hz)3,14. To break past this hardware limitation, we have invented a modified DFP technique that uses binary defocusing8. Instead of 8-bit grayscale fringe patterns, this technique uses computer-generated 1-bit binary structured patterns. These patterns are defocused using the projector lens to become pseudo-sinusoidal patterns for DFP. Because DLP projectors can display binary images orders-of-magnitude faster than 8-bit grayscale images, the binary defocusing technology permits tens of kilohertz 3D video imaging speed with the same resolution as the conventional DFP techniques15.
The overall goal of the following protocol is to demonstrate the basic implementation and operation of a binary defocusing three-step phase-shifting DFP system. First, the protocol will cover the selection and integration of the necessary components. Then, it will discuss the simplest, most readily accessible method of calibration for the system; more complex calibration methods are available in the literature for specific applications16,17. The protocol will then focus on the procedure for 3D video capture with the system and the process for converting the fringe images into visualized 3D measurements. Finally, we will present some representative results from our real-time and high-speed systems.