Method Article

Using Rapid Serial Visual Presentation to Measure Set-Specific Capture, a Consequence of Distraction While Multitasking

DOI:

10.3791/58053

August 29th, 2018

In This Article

Summary

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This method uses a dynamic visual display to index costs of distraction during visual search, including both "contingent attentional capture" and "set-specific capture," which is a cost of distraction that occurs when the participants maintain multiple search goals simultaneously. This method has revealed basic mechanisms and limitations of visual attention.

Abstract

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This method uses a rapid serial visual presentation (RSVP) paradigm to measure the cost of distraction when participants maintain multiple search goals. The protocol identifies two types of distraction within a single task - contingent attentional capture and set-specific capture - that represent different types of limitations of cognitive processing. Participants search for letters in two or more "target" ink colors (e.g., green and orange) within a continuous RSVP stream of heterogeneously colored letters, while ignoring two peripheral RSVPs of letters. Upon detecting a target, participants are to identify the letter. On some trials, target-colored distractors appear in the periphery just prior to the presentation of a target, causing a drop in target identification performance. Contingent attentional capture is observed by examining performance on trials in which the peripheral distractor is the same color as the target on that trial (e.g., both orange). Set-specific capture is represented by performance on trials in which the peripheral distractor is target-colored (e.g., orange), but not the same color as the target on that trial (e.g., green.) By varying the amount of time (i.e., the number of stimuli appearing) between the presentation of the distractor and the target, researchers can observe how participants recover from these distraction costs over time. As compared to static displays that are often used to measure contingent attentional capture, the dynamic display produces much larger effects, allowing the researcher to identify subtle effects of smaller manipulations. An unusual aspect of our design is that it employs a continuous display; "filler" stimuli connect one trial to the next seamlessly, and participants respond during this interval whenever they detect a target. The continuous display reduces chance performance to near-zero levels (rather than 50%) and provides researchers with a more sensitive measure of performance differences across trial types.

Introduction

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Contingent attentional capture refers to a performance cost (slower reaction times and lower accuracy) that occurs when a participant erroneously directs attention to a distractor similar to their search goal. Indexing top-down orienting of attention, contingent attentional capture only occurs when a goal-relevant distractor is present (e.g., a green digit when searching for green letters), but not when a goal-irrelevant stimulus is present (e.g., a blue digit). Studies of contingent attentional capture have been integral to the understanding of top-down orienting and the limitations of information processing, namely, that once a stimulus captures attention, it is processed in a serial and effortful manner1,2,3. Contingent attentional capture is most often measured using static displays that mimic a common visual search, such as searching for a red pepper in the produce section of a grocery store3,4. In this example, an item sharing features with the target, such as a red apple, might capture attention, slowing down the search. Contingent attentional capture can be observed for color3,5,6,7, shape8, motion9, time10, and semantic relevance11,12. In addition to static displays, contingent attentional capture has been measured using dynamic displays that mimic situations such as searching for a landmark while driving along a road, or looking for a person in a quickly moving crowd13,14.

More recently, researchers have investigated the consequences of attending to distractors when more than one search goal is active (such as searching for a red pepper and garlic at the same time7,8,15,16,17,18,19,20,21,22,23.) In such situations, distraction costs can be especially devastating. While evidence is mixed as to whether multi-goal searches impair performance when distraction is not present, attentional capture from goal-related distractors can cause very large deficits in performance. In particular, we identified a new form of attentional capture called "set-specific capture," which occurs when multiple goals are concurrently maintained. In the case of set-specific capture, performance costs are especially large when a distractor resembling one target goal (e.g., an apple) grabs attention from the target item matching the other goal (e.g., the garlic)7,20,21,22. See Figure 1 for an explanation of a typical finding, using this grocery example.

As in the case with contingent attentional capture, set-specific capture reveals that information is processed in a serial and effortful manner: when a distractor captures attention, attentional resources are drawn away from the target. In addition, set-specific capture shows that directing attention to the distractor's features leads to enhancement of the related goal within working memory. Thus, when more than one goal is concurrently maintained, this goal enhancement comes at the expense of any other current goals7,21,22. Set-specific capture is a consequence of multitasking, akin to switch costs and mixing costs found in task-switching studies, but also distinct from these measures24. It is important that future studies investigate this multitasking cost, both in order to understand the magnitude and nature of the impairment for practical reasons (e.g., safety-related situations involving dual-tasking), as well as to refine our understanding of the mechanics of visual search and how goals are maintained. For example, set-specific capture provides support for the idea that a single goal can be focused upon while a target or target-resembling distractor is attended, but that more goals are maintained in an accessory state during visual search25,26,27.

The present method provides a robust way of measuring both contingent attentional capture and set-specific capture within a single paradigm. It uses a dynamic display, inspired by previous work on the attentional blink and contingent attentional capture with rapid serial visual presentations (RSVPs) of stimuli13,14,28,29,30. This type of display yields much larger effects than do static display tasks, which usually rely on reaction time as a dependent measure, rather than accuracy3,31,32. These larger effects allow researchers to use this paradigm to measure more sensitive manipulations of set-specific capture, such as the effect of practice20.

In this task, participants search a heterogeneously colored, centrally-located RSVP for letters appearing in either of two "target" ink colors (e.g., green and orange; see Figure 2 for example stimulus colors). Any time a participant detects a target-colored letter appearing in the central display, they indicate whether the letter was from the first half of the alphabet ("press the 'J' key") or the second half of the alphabet ("press the 'K' key"). Meanwhile, participants ignore two RSVP displays consisting of mostly grey letters that appear on either side of the central display. Thus, at any given time, there are three letters on the screen at once - one centrally located and two peripheral. The letters change identity and color every 116 ms.

An experiment may consist of the following trial types: Target Alone, Distractor Alone, Non-Target Colored Distractor (NTC), Same Target Colored Distractor (STC), and Different Target Colored Distractor (DTC). In the Target Alone trial type, a target letter (e.g., a green C) appears in the central RSVP, without any color changes occurring in the peripheral RSVPs preceding it. In the Distractor Alone trial type, a target-colored item appears in one of the peripheral RSVP displays without a target item appearing afterward. The purpose of this trial type is to prevent participants from using a peripheral color change to predict an upcoming target, by including some trials in which a distractor did not predict a target. In the NTC, STC, and DTC trial types, a colored letter distractor appears in one of the peripheral displays before the target appears centrally, with a "lag" of 1 - 4 display frames (116 - 464 ms) between the appearance of the distractor and the target. For NTC trials, the distractor is not target-colored (e.g., a purple 'V'). In STC trials, the distractor (e.g., an orange 'B') is the same color as the following target (e.g., an orange 'T'). In DTC trials, the distractor (e.g., an orange 'C') is target-colored, but not the same color as the upcoming target (e.g., a green 'V'). See Figure 3 for a schematic of the task, including examples of each trial type. See Video 1 (video) for an example of the task. Viewed on loop, the example includes two targets. Video 2 (video) is the same video at a reduced speed for clarity.

Contingent attentional capture is indicated by the difference between NTC and STC performance, as a target-colored item captures attention only when it bears resemblance to one of the current goals (i.e., not on NTC trials, which usually yield the same accuracy level as Target Alone trials). Set-specific capture is indicated by the difference between STC and DTC performance. We have published several versions of this task, with slightly different configurations of trial types (i.e., with or without NTC and Distractor Alone trials; with just lags 1 and 3, with a variety of target colors, with three targets, etc.7,20,21,22).

One notable feature of this method is that it uses a continuous display. Each trial includes the minimum components to represent that trial type, (e.g., a peripheral distractor, a target, and any letters that appeared in time between the distractor and target.) "Filler" stimuli connect one trial to the next seamlessly, and participants respond during this intertrial interval, whenever they detect a target. The interval lasts from 15 - 21 frames (1740 - 2436 ms), which is sufficient time to respond; most responses occur within 700 ms. An advantage of this method is that chance performance is near 0%; participants are not explicitly aware that a trial has ended if they miss a target item. This allows for three types of outcomes: 1) an identified letter, which will lead to a correct response, 2) a detected but not identified item (e.g., "I saw something green"), which will lead to a 50% chance of a correct response, and 3) an undetected / missed item, which leads to no response (coded as inaccurate). These three outcomes provide more information about the degree of stimulus processing than do tasks with a two alternative forced choice response, which cannot differentiate between detection-without-identification (i.e., a response error) and an outright miss (i.e., an omission error).

We describe the method here as we have used it in published work, in which participants search for colored letters. However, it can be modified for use with images33 and potentially other stimuli, such as words34. Moreover, distractors can appear as other colored items in the central display rather than just as colored letters appearing in the periphery (e.g., a target-colored digit in the central display)21. It is also likely that set-specific capture can be identified in static displays. The further development of the extensions of this method will allow researchers to investigate topics such as the effect of reward and motivation on distraction35, or whether distraction costs are modulated by the number of concurrently maintained goals33. Other applications could include measuring distraction costs in real-world contexts such as when completing a demanding visual search task (e.g., airport baggage screening or radiology screening)36,37,38.

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Protocol

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All of the methods described here were approved by the Arcadia University Institutional Review Board.

1. Design and Prepare the Experiment for Data Collection

NOTE: See the introduction for general information about design and trial types. See the discussion for more information about specific choices that can be made in each of these sub-steps. See Video 1 for a dynamic view of the task, and Video 2 for a slowed down version of the task.

  1. Choose trial types (i.e., Target Alone, Same Target Colored distraction, and Different Target Colored distraction as well as either or both of Distractor Alone and Non Target Colored distraction), and the preferred number of trials within each trial type7,20.
  2. Choose the target-distractor lag lengths in each trial type that contains distractors and targets (e.g., lags 1, 2, 3, and 4, or just lags 1 and 4, etc.)
  3. Choose colors for the letters - target colors, peripheral distractor colors, and central filler colors; there must be at least two target colors. Ensure that target colors are separated in color space by at least one "filler" color that appears in the central RSVP. See Figure 2 for example stimulus colors.
  4. Program the task using a flexible and reliable stimulus presentation software package (e.g., Psychtoolbox implemented in MATLAB39).
    NOTE: Refer to software tutorials to learn about how to create stimulus presentations and collect responses.
  5. Ensure that the letter stimuli subtend 2.07 x 1.88 degrees of visual angle and are written in Arial font. Display the peripheral letters 4.22 degrees of visual angle to the right and left of the central letter.
  6. Present each frame of the display for 116 ms.
    NOTE: There are three letters per frame display: the central letter and two peripheral letters.
  7. Other than when a target appears, assign "filler" colors to the letters in the central RSVP (see Figure 1). Assign these colors randomly, with the caveat that no two letters appearing adjacently in time in the RSVP sequence have the same color.
  8. Other than when a colored peripheral distractor appears, assign the color grey to the letters in the peripheral locations.
  9. Collect keyboard responses for 1740 ms following every trial.
  10. Randomize the order of all of the trials throughout the experiment.
  11. Include a two-part practice session at the start of the experiment that eases participants into the task and exposes them to all of the trial types.
    1. In the first part, include at least 16 Target Alone trials, presented in all target colors with even representation of each color.
    2. Remind participants of the to-be-searched target colors by including color patches of these colors that appear just above the RSVP display and keep them fixed throughout the first part of practice.
    3. Start the practice at a slower RSVP speed, 250 ms per frame. Increase the speed (decrease the frame rate) by 10 ms every time a target is presented until reaching the final experiment speed.
    4. In the second part, remove the color patches and introduce trial types with peripheral distractors. Include at least 12 trials in total, and ensure that all trial types are presented at least once.
  12. Provide participants with self-paced breaks every minute. After 32 trials, halt the continuous RSVP sequence and display a screen that says, "Please take a break. Press the space bar to continue." On this screen, remind participants of the colors they are seeking. Present this text: "As a reminder, these are your target colors:" and follow it with "ABCXYZ" written in each target color.

2. Set up the Apparatus

  1. Use a computer with a 60 Hz refresh rate and a monitor and graphics card combination that provides millisecond precision of timing (see the Table of Materials).
  2. Ensure that the keyboard, monitor, and participant chair are in a fixed location, as proper and consistent spacing from the participant to the computer screen is important. If using a shared space, use masking tape to mark desired locations of equipment on the desk/table.

3. Recruit participants for the experiment.

  1. Recruit participants who are 18 - 35 years of age, free of neurological conditions, have corrected to normal vision, and are not colorblind.
  2. Perform a power calculation using previously published results and/or pilot participants in order to determine the appropriate sample size.40,41

4. Test the participants

  1. Obtain necessary consent according to the authorizing review board's policies.
  2. Seat the participants at a distance of 57 cm from the monitor, at which distance 1 cm on the screen corresponds to 1 degree of visual angle. Enforce this viewing distance with the use of a chin rest or with experimenter supervision.
  3. Check for colorblindness, by asking the participant completing an online colorblindness test42. Do not analyze data from a participant who is deemed colorblind.
  4. Open the software, navigate to the experiment folder, and type the experiment script (designed based upon the guidelines from section 1) into the command window and press enter; the program will run.
  5. Help the participant through the instructions, which are printed on a series of screens and can be read in a self-paced fashion. In addition to reading the instructions on the screen, state the following: "This task is very difficult, with performance averaging about 75% correct. Do not be discouraged if you feel you are making many mistakes.)"
  6. Supervise the participant during the experiment to ensure that he/she maintains a uniform viewing distance from the monitor, is completing the task properly (e.g., using the correct response keys used), and is not falling asleep or becoming distracted.
  7. Provide feedback and encouragement during the practice session.
    1. Remind the participants of the key responses. Tell them, "Remember, the "J" response key is for any target letter coming from the first half of the alphabet, and the "K" response key is for any target letter coming from the second half of the alphabet. Do not press "J" for one target color and "K" for the other."
    2. Remind participants to slow down and consider which response to make after identifying a letter, and that the response well be recorded as "correct" even if it does not occur immediately.
  8. When the program concludes, debrief and dismiss the participant. Explain the purpose of the experiment and answer questions. Ask if the participant had any difficulties with the experiment or with completing the task.

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Results

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We report several examples of representative data. In the first example, there were two lags (1 and 3), two distractor trial types (STC and DTC), and 57 participants. There were also Target Alone and Distractor Alone trial types. In a repeated measures ANOVA with the factors trial type and lag, there was a main effect of each factor as well as an interaction between the two. Performance was better at lag 3 (mean (M) = 0.655, standard error (SE) = 0.018) than at lag 1 (

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Discussion

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There are several considerations in using this method. The most important step to take is to ensure that the design requires participants to search for two or more targets at a time, and that there are "STC" and "DTC" distractor trial types, as these will provide the researcher with a measure of set-specific capture (STC - DTC). It is also helpful to have an "NTC" trial type to properly measure contingent attentional capture (NTC - STC), though one can estimate NTC performance with Target Alone pe...

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Disclosures

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The authors have nothing to disclose.

Acknowledgements

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This research was made possible with startup funds from Arcadia University and Elmhurst College awarded to K.S.M., a student-faculty collaborative grant from Elmhurst College to E.A.W. and K.S.M., and an Arcadia University faculty development grant to K.S.M. We would like to thank Daniel H. Weissman, a collaborator on prior publications using versions of this protocol. We also wish to thank the additional students who collected data on previous versions of this protocol, including Marshall O'Moore, Patricia Chen, Amanda Lai, Elise Darling, Erika Pinsker, Somin Lee, Celine Santos, Greg Ramos, and Kathleen Trencheny.

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Materials

List of materials used in this article
NameCompanyCatalog NumberComments
MATLABMathworksR2014bGeneral computing platform
PsychtoolboxPsychtoolboxPTB-3Toolbox of routines for use with MATLAB
G*PowerUniversität DüsseldorfG*Power 3.1.9.2 for WindowsSoftware to assist with performing power calculations
24” HDMI Gaming MonitorASUSVG248QEHigh quality LCD monitor with excellent timing

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Rapid Serial Visual PresentationSet Specific CaptureContingent Attentional CaptureVisual Search TaskDistraction MultitaskingPeripheral Distractor TrialsTarget Identification PerformanceContinuous Display ParadigmCognitive Processing LimitationsAttention Memory Cognition

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