A brain-computer interface (BCI) is a system allowing communication with and/or control of devices without natural neural pathways1. BCI technology is the closest thing that humanity has to controlling objects with the power of the mind. From a technical point of view, the system operation works by measuring induced or evoked brain activity, which could either be involuntarily or voluntarily generated from the subject2. Historically, research focused on aiding people with motor disabilities through BCI3, but a growing number of companies today offer BCI-based instrumentation for gaming4, robotics5, industry6, and other applications involving human-machine interaction. Notably, BCIs may play a role in the fourth industrial revolution, namely industry 4.07, where cyber-physical production systems are changing the interaction between humans and the surrounding environment8. Broadly speaking, the European project BNCI Horizon 2020 identified application scenarios such as replacing, restoring, improving, enhancing, or supplementing lost natural functions of the central nervous system, as well as the usage of BCI in investigating the brain9.
In this framework, recent technological advances mean brain-computer interfaces may be applicable for usage in daily life10,11. To achieve this aim, the first requirement is non-invasiveness, which is important for avoiding the risks of surgical intervention and increasing user acceptance. However, it is worth noting that the choice of non-invasive neuroimaging affects the quality of measured brain signals, and the BCI design must then deal with the associated pitfalls12. In addition, wearability and portability are required. These requirements are in line with the need for a user-friendly system but also pose some constraints. Overall, the mentioned hardware constraints are addressed by the usage of an electroencephalographic (EEG) system with gel-free electrodes6. Such an EEG-based BCI would also be low-cost. Meanwhile, in terms of the software, minimal user training (or ideally no training) would be desired; namely, it would be best to avoid lengthy periods for tuning the processing algorithm before the user can use the system. This aspect is critical in BCIs because of inter-subject and intra-subject non-stationarity13,14.
Previous literature has demonstrated that the detection of evoked brain potentials is robust with respect to non-stationarity and noise in signal acquisition. In other words, BCIs relying on the detection of evoked potential are termed reactive, and are the best-performing BCIs in terms of brain pattern recognition15. Nevertheless, they require sensory stimulation, which is probably the main drawback of such interfaces. The goal of the proposed method is, thus, to build a highly wearable and portable BCI relying on wearable, off-the-shelf instrumentation. The sensory stimuli here consist of flickering lights, generated by smart glasses, that are capable of eliciting steady-state visually evoked potentials (SSVEPs). Previous works have already considered integrating BCI with virtual reality either alone or in conjunction with augmented reality16. For instance, a BCI-AR system was proposed to control a quadcopter with SSVEP17. Virtual reality, augmented reality, and other paradigms are referred to with the term extended reality. In such a scenario, the choice of smart glasses complies with the wearability and portability requirements, and smart glasses can be integrated with a minimal EEG acquisition setup. This paper shows that SSVEP-based BCI also requires minimal training while achieving acceptable classification performance for low-medium speed communication and control applications. Hence, the technique is applied to BCI for daily-life applications, and it appears especially suitable for industry and healthcare.