The ability to recreate and interact with 3D landscapes has become critical in many different areas of modern technology applications. Traditional techniques for creating virtual representations of real locations sometimes rely on labor-intensive, rigid models and manual measurements1. Advanced computer vision techniques have emerged as viable options for automated 3D reconstruction and interaction in order to overcome these limitations2.
The development of complex 3D models from 360-degree photographs is a notable feature of this progress. Accurate spatial information can be obtained by pinpointing the exact areas in which the photos were taken using state-of-the-art tools such as COLMAP3. The process is further enhanced by Gaussian Splatting4, which allows complicated settings to be recreated in 3D with good quality.
Incorporating these 3D models into Virtual Reality (VR) systems opens up new avenues for exploration and engagement beyond reconstruction. To increase engagement, users can measure real-world objects such as doors and tables, move around virtual space, and even add digital objects and avatars. These avatars can produce dynamic and interactive responses using Large Language Models (LLMs), resulting in immersive experiences5.
This work presents a methodology to create three-dimensional representations of a real-world environment using regular color images and display them within a virtual reality setup. The system relies on general-purpose structure-from-motion and Gaussian splatting pipelines. The system is suitable for the creation of further applications in construction or healthcare.
The proposed pipeline produces visually realistic and appealing three-dimensional representations of real environments, which is its main advantage. In addition, it uses color images, which are very convenient compared to other approaches that require costly sensors such as LiDARs or structured light cameras6. The rationale behind the proposal is that the ability to easily create visually appealing three-dimensional representations has many applications. It can be used in construction for quality control, in healthcare to treat autistic people in a known and controlled environment, or in entertainment to include an accurate representation of a real location in a video game.
The development of systems for 3D reconstruction and interaction with virtual environments has advanced significantly in recent years, driven by the integration of computer vision, machine learning, and virtual reality technologies2. The key components and methodologies relevant to this work are outlined below.
Accurate 3D reconstruction relies on image processing to extract spatial and geometric information. Traditional methods such as Structure from Motion (SfM)7 and Multi-View Stereo (MVS)8 have been widely used to estimate camera poses and generate dense point clouds. Tools such as COLMAP are recognized for their robustness in performing these tasks, combining SfM and MVS to produce highly accurate 3D models from image datasets. However, limitations remain in dealing with complex lighting, textures, and highly dynamic environments.
Recent advancements include Gaussian Splatting9, which uses a point-based representation to produce photorealistic reconstructions with greater efficiency than traditional mesh-based methods. Gaussian Splatting enables smoother visualization and more accurate spatial representation, particularly in scenes with intricate detail.
Once the 3D models have been reconstructed, transforming them into VR-compatible formats is crucial for immersive interaction. The use of VR systems has expanded beyond entertainment into areas such as education, healthcare10, and industrial design. Modern VR frameworks enable seamless navigation, interaction with digital objects, and enhanced realism, making them suitable for applications requiring high user engagement.
The integration of interactive features such as virtual objects and avatars significantly enhances the functionality and depth of virtual reality (VR) systems. Avatars powered by Large Language Models (LLMs) facilitate realistic conversational interactions, enabling dynamic and adaptive user experiences. In particular, these technologies have shown potential in therapeutic contexts, enabling tailored interactions based on user behavior or emotional state. For example, this study11 developed a VR application using avatars as chatbots powered by LLMs to train autistic individuals in vocational communication skills, highlighting the adaptability of LLM-powered avatars in therapy. In addition, LLMs were embedded in augmented reality environments to promote inclusion and engagement, further supporting the therapeutic potential of LLM-driven avatars.
Virtual environments are increasingly being used in therapeutic settings, particularly for individuals with Autism Spectrum Disorder (ASD). Studies show that familiar and controlled virtual spaces can reduce anxiety and increase engagement during therapy sessions11. Avatars in these environments can act as facilitators, delivering therapy in a way that feels safe and accessible to the patient.
Despite progress, challenges remain, including the computational cost of 3D reconstruction, maintaining high fidelity in virtual environments, and ensuring smooth integration between systems. However, the continued development of more efficient algorithms and hardware, as well as advances in AI-driven tools, provides opportunities for further innovation in this area. This paper presents a novel system for 3D reconstruction and interaction with virtual environments using 360-degree images. The approach integrates techniques such as image localization using COLMAP, high-quality reconstruction using Gaussian splatting, and VR compatibility for immersive exploration. By incorporating digital objects and interactive avatars powered by LLMs, the system enables applications in personalized therapy for individuals with ASD and construction project verification. These tools provide a comprehensive framework for creating adaptive virtual environments that enhance both therapeutic and industrial practices. Figure 1 shows the proposal pipeline.

Figure 1: System pipeline. Diagram of the proposed pipeline for photorealistic reconstruction of the environment composed of the real environment, the 360° images, the projections obtained, the SfM process, the Gaussian Splatting process, and the integration with Virtual Reality. Please click here to view a larger version of this figure.