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Research Article

A Gesture- and Voice-controlled Virtual Reality System for Immersive Home Design: System Design and User Experience Analysis

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DOI:

10.3791/70051

March 3rd, 2026

In This Article

Summary

This paper presents a virtual reality system controlled by gestures and voice for immersive home design, which improves accuracy, usability, and accessibility through the multimodal fusion of gesture and speech inputs. Experimental results indicate shorter task times, enhanced placement accuracy, and improved user satisfaction compared to traditional practice.

Abstract

Gesture- and voice-based interaction in VR has shown promise in various applications; however, existing systems are hindered by their emphasis on navigation tasks, dependence on two-handed gestures, lack of fine-grained precision, and testing on small, homogeneous populations. These limitations limit applicability to intricate, design-centric workflows. To address these limitations, we introduce a Gesture- and Voice-Controlled Virtual Reality System for immersive home design, which incorporates the multimodal fusion of hand-tracked gesture input and natural language instructions for precise furniture placement, material selection, and spatial adjustment. Three aspects of novelty in the system are (i) adaptive modes of interaction to support one-handed usage, numeric voice commands, and coarse-to-fine adjustment of precision; (ii) multimodal fusion architecture merging gesture, speech, and context information for sub-centimeter precision; and (iii) task-aware user experience evaluation framework tailored to home design processes. The development process follows a systematic pipeline, from requirements analysis and design of gesture and voice lexicons, to multimodal intent recognition, VR scene assembly with snapping and alignment, and iterative testing. Experimental results on a wide variety of participant populations demonstrate a 30% decrease in placement error and substantial improvements in usability and workload ratings over controller-based interaction. The results suggest the potential of multimodal VR for creating accessible and engaging home design experiences.

Introduction

Virtual Reality (VR) is an interactive computer-generated environment that produces a three-dimensional experience in which users can see, interact with, and communicate with technology as if they were actually present. In the context of this study, virtual reality is regarded as a multimodal interaction environment, rather than merely a visual display technique. Latest VR systems integrate visual engagement with gesture recognition, spatial senses, and natural voice input, allowing users to operate simulated items with high precision. This comprehension is consistent with current VR research that prioritizes immersion, engagement, and natural user experiences. Its ap....

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Protocol

This study was approved by the Research Ethics Committee of Taylor's University, Subang Jaya, Malaysia. All procedures adhered to the ethical guidelines set by the institutional research committee and conformed to the Declaration of Helsinki. Prior to data collection, informed consent was obtained from each participant. They were clearly briefed on the study's objectives, assured that participation was voluntary, that their responses would remain confidential, and that they could withdraw at any point without any consequences. Written informed consent was also obtained for the use of anonymized interaction and survey data in academic publications. No personally identi....

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Results

The designed multimodal VR home design system was validated with three fundamental datasets: EgoGesture (dynamic gestures), IPN Hand (ongoing hand gestures), and Fluent Speech Commands (voice commands with intent-slot labels). Collectively, the three datasets offered a comprehensive training and evaluation base, addressing both gesture recognition and voice-based semantic comprehension. The validation establishes that gesture-voice integration significantly enhances task accuracy and reduces workload compared to controll.......

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Discussion

The results of this research advance the technology of the base paper, which mainly showed the merits of immersive VR navigation for accessibility by combining gesture and voice modalities for design tasks. The multimodal system performed better on all objective and subjective performance measures, with shorter task completion times, higher placement accuracy, and lower error rates than controller-based and hybrid approaches. Moreover, measures of usability like SUS, NASA-TLX, and IPQ noted greater user satisfaction, dec.......

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Disclosures

The authors have no conflicts of interest to declare.

Acknowledgements

The authors gratefully acknowledge the institutional support of the School of Architecture, Building & Design, and The Design School, Taylor's University, for providing resources and academic guidance during this research.

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Materials

List of materials used in this article
NameCompanyCatalog NumberComments
EgoGesture DatasetNanyang Technological UniversityDOI: 10.1109/TMM.2018.2808769Large-scale egocentric hand gesture dataset for dynamic gesture recognition training.
Fluent Speech Commands DatasetFluent.ai / University of AlbertaDOI: 10.48550/arXiv.1804.04363Dataset for voice intent and slot-based semantic understanding for ASR/NLU training.
HaGRID Dataset (optional)Sber AI / Open Sourcev1.1Optional dataset used for static hand gesture detector pretraining.
Igroup Presence Questionnaire (IPQ)igroup.orgN/AUsed for measuring immersion and presence in VR environment.
IPN Hand DatasetUniversidad VeracruzanaDOI: 10.1109/CVPRW50498.2020.00241Dataset for continuous, natural hand gesture recognition and segmentation tasks.
Matplotlib / SeabornOpen SourceLatest StableUsed for visualization of performance metrics and evaluation results.
MediaPipe HandsGoogle ResearchOpen-source (GitHub)Used for real-time hand and gesture tracking for gesture input recognition.
Mozilla Common Voice (optional)Mozilla FoundationVersion 17Optional dataset for pretraining ASR model on general speech data.
Multimodal Fusion LayerCustom algorithmN/AFuses gesture and voice input streams based on confidence-weighted arbitration.
NASA-TLX Workload AssessmentNASA Human FactorsN/AUsed for cognitive workload analysis of participants.
Natural Language Understanding (NLU) ModuleCustom (based on BERT / RoBERTa)N/AUsed to extract semantic intents and slots (action, object, parameter) from transcribed voice input.
NumPy / Pandas / OpenCVOpen SourceLatest StableUsed for numerical operations, data preprocessing, and video frame manipulation.
Python Programming LanguagePython Software FoundationVersion 3.10+Used for implementing ML models (TCN, ASR, NLU, fusion).
PyTorch Deep Learning FrameworkMeta AIVersion 2.0+Used for building and training gesture recognition (TCN) and NLU models.
RGB CameraLogitech / RealSenseLogitech C920 or Intel RealSense D435Used for hand gesture capture and motion recognition input.
System Usability Scale (SUS) QuestionnaireStandard Evaluation ToolN/AUsed for assessing subjective usability of VR system.
Temporal Convolutional Network (TCN)Custom implementation (PyTorch / TensorFlow)N/AUsed for dynamic gesture recognition from time-series skeletal data.
Unity 3D EngineUnity TechnologiesVersion 2022.3 LTSUsed for developing immersive VR environment with interactive furniture, material editing, and real-time rendering.
VR HeadsetOculus (Meta) / HTC ViveOculus Quest 2 or HTC Vive ProUsed for immersive visualization and spatial tracking during VR interaction.
Whisper ASR ModelOpenAIWhisper (base model)Automatic Speech Recognition engine for converting speech to text.
WorkstationCustom-built PCIntel Core i7 / NVIDIA RTX 3070 / 32 GB RAMUsed for real-time processing, training, and inference of gesture and voice models.

References

  1. Kim, J., Ahn, J. -H., Kim, Y. Immersive interaction for inclusive virtual reality navigation: enhancing accessibility for socially underprivileged users. Electronics. 14, 1046(2025).
  2. Lee, W. -J., Kim, Y. -H. Does VR tourism enhance users' experience....

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Reprints and Permissions

Tags

Gesture ControlVoice ControlMultimodal InteractionHand TrackingNatural Language InputPrecision Furniture PlacementSpatial Adjustment