Method Article

A Protocol For Designing And Evaluating Mixed Reality Cultural Experiences In Museums And Heritage Sites Using Spatial Narratives And Metrics

DOI:

10.3791/71755

June 12th, 2026

* These authors contributed equally

In This Article

Summary

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This protocol provides a standardized methodology for designing and evaluating mixed reality cultural experiences in operational heritage sites, utilizing spatial narratives, interactive interfaces, and multimodal metrics that systematically combine psychological surveys with objective behavioral logs.

Abstract

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Mixed reality (MR) applications are increasingly used in museums and heritage sites; however, their deployment often lacks methodological coherence, with spatial narrative, interaction, and evaluation treated as separate elements. This protocol presents a standardized, field-deployable methodology that distinguishes itself from prior evaluation frameworks by integrating dynamically adaptive spatial narratives with a hybrid assessment model. The approach unifies spatial narrative sequencing, guided interactive interfaces, and multimodal user experience metrics—specifically triangulating subjective psychometric evaluations with objective behavioral telemetry (e.g., spatial dwell times and interaction logs). The protocol describes a two-site, three-arm concurrent control trial adaptable to indoor museums and semi-open archaeological venues. Participants are assigned to one of three conditions: a traditional digital guide, a MR static narrative, or a MR adaptive narrative. A standardized six-zone route is implemented, with assessments conducted at baseline, immediately after the visit, and at a 14-day follow-up. Outcome measures include spatial presence, usability, narrative engagement, perceived authenticity, and knowledge acquisition. The protocol further incorporates structured behavioral logging, predefined technical thresholds, and systematic cybersickness monitoring to ensure safety and feasibility under routine visitor conditions. This framework provides researchers and cultural institutions with a reproducible methodology to coordinate spatial storytelling and interface control, enabling rigorous evaluation of MR interventions in heritage contexts.

Introduction

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Museums and heritage institutions increasingly employ immersive digital technologies to create novel visitor experiences outside conventional gallery settings. A growing body of literature indicates that recent mixed-reality (MR) studies in museum contexts have increasingly shifted focus from merely providing passive immersive displays to dynamically transforming how visitors interact with exhibits and historical narratives1. Comparative research indicates that while the quality of digital assets is important, the spatial arrangement of these exhibits within virtual or augmented environments plays a more critical role in shaping the visitor exp....

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Protocol

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All methods involving human subjects were performed in compliance with the relevant institutional guidelines and approved by the Ethics Committee on Human Research Protection of Shanghai Daji Education Technology Co., Ltd. (Approval Number: 4500AL0512). Obtain written informed consent from all participants prior to any study activity.

1. Participant Recruitment and Pre-screening

  1. Recruit adult participants aged 18 to 70 years. Ensure that participants demonstrate sufficient Mandarin Chinese proficiency to comprehend the standardized research instructions.
  2. Verify that participants can navigate the route ....

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Results

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Participant Characteristics and Allocation

A total of 180 participants were recruited, with each of the three conditions receiving 60 individuals (the traditional digital guide control group, the MR static narrative group, and the MR adaptive narrative group). Among the enrolled participants, 109 visited the urban history museum (Site A) and 71 visited the archaeological heritage park (Site B). The three groups demonstrated comparable baseline demographic profiles, including a.......

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Discussion

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This study positions MR not merely as an isolated display technology, but as a field-embedded interpretative framework that intricately integrates spatial route structures, interface controls, and multimodal evaluation. A primary achievement of this protocol is its operational cohesion. Historically, immersive technologies in cultural institutions have often been deployed as separate supplementary attractions rather than integrated narrative tools. However, recent literature emphasizes that deployable XR experiences in c.......

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Disclosures

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The authors have nothing to disclose.

Acknowledgements

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We would like to express our sincere gratitude to Kyonggi University, Zhengzhou Vocational College of Intelligent Technology, and Zhengzhou University of Economics and Business for providing the essential academic environment and administrative support that made this research possible. We also extend our deepest appreciation to the management and staff at the participating urban history museum and archaeological heritage park for their invaluable assistance with site coordination, device deployment, and participant recruitment. Finally, we are profoundly grateful to all the visitors who volunteered their time to participate in the field evaluations of this mixed-reali....

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Materials

List of materials used in this article
NameCompanyCatalog NumberComments
Event logging systemResearch teamStudy-specific logging module integrated within MR application (Unity-based telemetry system)Recording dwell time, interaction events, and session logs
Mixed-reality application platformResearch teamUnity Engine 2022.3 LTS integrated with Mixed Reality Toolkit (MRTK 3)Presentation of static and adaptive mixed-reality narratives
Mixed-reality headsetMicrosoft CorporationHoloLens 2 running Windows Holographic 22H2Delivery of mixed-reality cultural experience
Questionnaire survey toolResearch team / Qualtrics XM (Qualtrics, LLC)Qualtrics XM Platform (cloud-based, 2025 release)Collection of baseline, post-visit, and follow-up data
Spatial narrative content packageResearch teamCompiled AssetBundles (.ab) mapped via JSON configuration scriptsDelivery of six-zone narrative materials
Statistical analysis softwareIBM Corp.; GraphPad Software, LLC; R Foundation for Statistical ComputingSPSS Statistics 29.0; GraphPad Prism 10.0; R 4.3.1Data cleaning, statistical analysis, and figure generation
Randomization softwareR Foundation for Statistical ComputingR 4.3.1 with blockrand packageSite-stratified block randomization and allocation sequence generation
Time synchronization systemInstitutional server / NTPNetwork Time Protocol (NTP)Synchronization of device clocks for multimodal data integration
Traditional digital guide systemSite research team / museum platformCustom WeChat Mini Program (API v3.0)Control-condition content delivery

References

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  1. Boboc, R. G., Băutu, E., Gîrbacia, F., Popovici, N., Popovici, D. M. Augmented reality in cultural heritage: An overview of the last decade of applications. Appl Sci. , (2022).
  2. Trunfio, M., Lucia, M. D., Campana, S., Magnelli, A.

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Tags

Museum ExperiencesUser Experience MetricsBehavioral TelemetryNarrative EngagementUsability AssessmentCybersickness MonitoringKnowledge Acquisition

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