1. Participant recruitment

Figure 1: Computer reconstruction of the brain of a patient with VMPFC damage. This patient has bilateral damage to the medial prefrontal cortex, as shown in this 3D reconstruction made from MRI images. Images courtesy of Hanna Damasio.
2. Data collection

Figure 2: Programmed schedule of reward and punishment. This chart is used by the experimenter to determine the reward and punishment for each card turn. The participant is rewarded with the dollar amount in the first column, and is presented with a punishment based on the schedule detailed in the following columns. Each row represents one deck of cards, either A, B, C, or D. For each card turn from that deck, the participant receives the dollar amount in the first cell. Each column represents the card turn from that deck. For example, the first two turns from deck A have no penalty, then the third turn from deck A has a $150 penalty. There are 40 cards in each deck, each represented by a column in the chart. Please click here to view a larger version of this figure.
3. Data analysis
Source: Laboratories of Jonas T. Kaplan and Sarah I. Gimbel—University of Southern California
Decision-making is an important component of human execu…
Chapters in this video
0:00
Overview
1:11
Experimental Design
3:30
Running the Experiment
4:59
Representative Results
6:17
Applications
7:54
Summary
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