The HoneyComb Paradigm for Research on Collective Human Behavior

11K views

Cited by 5

06:48 min

January 19th, 2019

10.3791/58719-v

January 19th, 2019

11K views

Here, we present the computer-based, multi-agent game HoneyComb, which enables experimental investigations of collective human movement behavior via black-dot-avatars on a virtual 2D hexagonal playfield. Different experimental conditions, like variable incentives on goal fields or vision radius, can be set, and their effects on human movement behavior can be investigated.

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HoneyComb Paradigm

Chapters in this video

0:04

Title

1:18

Experimental Setup and Procedure

2:54

Testing and Post-Test Phases

4:31

Results: Representative Collective Movement in the Presence of Two Informed Players

5:55

Conclusion

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