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Magnetic resonance imaging (MRI) is a non-invasive technique used to produce three-dimensional images of soft tissues to aid in disease diagnosis and treatment monitoring1. MRI is considered to be one of the safest imaging modalities for children because it does not involve ionizing radiation1; however, the procedure can be particularly challenging for young patients. Children must lie still in a confined tunnel for up to an hour while exposed to loud noises2, an experience that may cause fear, anxiety, claustrophobia, or a heightened dread of the diagnosis itself1,2,3,4,5. Such anxiety may result in physical restlessness (children ages 5-10 are particularly prone to movement6), poor compliance, or behavioural difficulties7. The MRI procedure is highly dependent on the cooperation of the patient, as slight movements on the scale of millimeters can distort images, causing the need for repeat scans. This can be distressing for families and financially burdensome for hospitals8. Parental or caregiver anxiety can contribute to a child's stress during an MRI, as children often mirror adult emotions9; therefore, the involvement and compliance of parental figures during the procedure has been shown to contribute to the success of a child's MRI scan10.
Several techniques are used to manage pediatric anxiety before an MRI, but their effectiveness is limited. Sedatives or anesthetics help to keep children still during the scan, yet they have been associated with a higher incidence of adverse events, including impaired coordination, dizziness, and heightened agitation8,11. As an alternative, psychological preparation has been shown to reduce pediatric stress in medical settings12,13,14 and lower the need for sedation and anaesthesia before an MRI10,15. Psychological preparation includes the use of interactive videos on a tablet16,17, educational and distraction techniques6,7, play therapy7, cognitive behavioural therapy training18, and physical mock MRIs19,20. This approach, however, has limitations, as evidenced at Victoria Children's Hospital in London, Ontario, Canada. Child Life Specialists in the Child Life Program use various psychological preparation tools to address anxiety or fear in pediatric patients prior to an MRI; depending on the child's age, anxiety level, and personality, interventions may include a picture book, an iPad video, a toy replica model, a large-scale MRI replica, or a pre-scan tour (Figure 1). During the scan, children can also bring a comfort toy or blanket into the MRI or watch videos on a screen. These approaches aim to educate the child about the MRI process while providing distraction, comfort, and familiarization; however, these interventions have drawbacks: tours are often unavailable because the room is in use; picture books, replica models, and iPad videos may not engage older children or provide a full picture of the MRI experience; none of these methods replicate the loud noises of the MRI; and, perhaps, most importantly, they don't allow children to practice staying still in an enclosed space. Novel interventions, therefore, that are engaging and immersive are needed to address these limitations.
Virtual Reality (VR) is a three-dimensional (3D) computer-generated environment viewed through a head-mounted display that has been increasingly used in education, training, and healthcare. VR creates an interactive and realistic simulation of the real world21, one to which children are especially responsive, as this technology creates the sense of a physical presence in the virtual world22,23. Studies have indicated that VR effectively reduces pediatric pre-hospital anxiety: a meta-analysis by Eijlers et al. found that VR interventions significantly reduce pain and anxiety in children undergoing medical procedures, especially when used as a distraction tool24; similarly, Chiu et al. demonstrated that immersive VR could effectively reduce preoperative anxiety in children through familiarization by offering a virtual hospital tour25. These benefits extend to pediatric MRI preparation, for which VR has the potential to reduce the need for sedation; several studies have explored VR as a pre-MRI intervention tool with positive results. Ashmore et al., for example, developed a free VR app that uses a 360° video to guide children through the MRI, a technique that was highly rated by both staff and patients for ease of use and helpfulness while preventing the use of general anaesthesia in four of five patients26. A randomized controlled trial by Saliba et al. found that exposure to even 5 min of a VR MRI experience significantly reduced anxiety in pediatric patients27. Moreover, a custom VR MRI app with a standard manual and a hospital Child Life Program created by Stunden et al. found that the VR group reported higher caregiver satisfaction and significantly lower caregiver anxiety. This was an important finding, as parental caregiver distress is expected to influence child responses during medical procedures28. Building on these findings, more recent studies have evaluated the impact of interactivity and gamification in VR MRI preparation tools. A study by Yang et al. introduced a standalone head-mounted display (HMD)-based VR MRI simulator with multiple modules, including a hold-still game, a 360° video, and a mindfulness section. Their pilot study showed significantly higher engagement, satisfaction, and perceived effectiveness compared to standard educational materials29. Another study conducted by Yang et al. compared four modalities: 2D video, 360° video, passive VR, and gamified interactive VR, with the gamified VR condition significantly reducing head motion and improving self-reported preparedness and engagement among adolescents. The findings of this study supported the hypothesis that behavioural rehearsal and immediate feedback may improve procedural readiness and reduce scan failures due to motion30. Liszio and Masuch similarly demonstrated that a playful, child-centered VR application that incorporated desensitization and interactive storytelling can reduce MRI-related anxiety. The design emphasized the role of gamification and gradual exposure to stress-inducing stimuli, which aligns with modern pediatric frameworks31. Despite these successful results, however, the technology has not been fully implemented.
A VR simulation of the MRI experience at Victoria Children's Hospital was developed to address the limitations of existing pediatric MRI-preparation tools. The design of each component was informed by consultations with Child Life Specialists, MRI technicians, and direct observations of the hospital's MRI scanning procedure. The hospital environment was initially recreated using 3D modeling to form a detailed virtual environment. The 3D model was then integrated into a game engine to create an immersive VR experience. Several tools were used in the development process, including: the "level", which represents the physical MRI room built using 3D modeling of the hospital environment; the "level sequencer," which is a timeline-based animation tool used to animate objects and synchronize motion; the animated "cine-camera actor" that simulates the user's point of view to create the sense of sliding into the virtual bore; an audio track replicating the MRI machine's noise, which is synchronized with the sliding animation to mimic the auditory experience of an MRI; a screen simulation to replicate the MRI-safe distraction screen attached to the bed, which MRI technicians can upload as a video for children to watch during the scan to help children remain still; the VR pawn, which acts as users' entity in the virtual environment, as it includes head and hand tracking; and the "grabbable object," a handheld, interactive cube that is used to begin the MRI simulation sequence and, when picked up, triggers the start of the animation timeline. To support the involvement of caregivers and Child Life Specialists, a multiplayer system was integrated to enable multiple users (e.g., the technician, parent, caregiver, or Child Life Specialist) to interact in the same virtual environment through a client-server model using voice chat through microphones to support real-time communication between players, mitigating children's feelings of isolation.
The purpose of this study was to develop a gamified virtual simulation of the MRI experience at Victoria Children's Hospital in London, Ontario, for use by the Child Life Program as an anxiety intervention for pre-MRI pediatric patients. The simulation, viewed through a virtual reality (VR) head-mounted display, aims to familiarize children with the MRI scanner and surrounding environment, reducing anxiety by providing an accurate and immersive representation of the real-life experience. The multiplayer mode allows younger patients to engage with the simulation, promoting ease of use across a wide range of age groups. Although the VR simulation developed in this study was specifically modeled after Victoria Hospital, the methods are adaptable and can be applied to recreate any healthcare setting where environmental familiarization may help ease patient anxiety. This is the first known study to report a virtual MRI experience that incorporates the additional interactive features of multiplayer functionality, a handheld tool to exit the experience, a video screen inside the MRI, and a voice chat mode. With this research, we hope to develop a tool that will be used in the future by Child Life Specialists at Victoria Children's Hospital to enhance the lives of pediatric patients.