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Research Article

Intelligent Teaching Methods Integrating Virtual Reality and Big Data Algorithms to Enhance Traditional Cultural Education Platforms

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DOI:

10.3791/71641

August 4th, 2026

In This Article

Summary

This study details a reproducible workflow for extracting behavioral features and deploying dynamically adjusted educational paths within virtual environments. The outlined procedures enable educators to develop adaptive virtual reality curricula and implement real-time behavioral tracking.

Abstract

Current conventional teaching environments feature limited interactive elements, resulting in limited engagement metrics among undergraduate populations studying cultural heritage. To address these issues, an intelligent teaching platform was developed, integrating a high-fidelity spatial rendering engine into virtual reality environments with a multi-model algorithmic architecture. Within this platform, Transformer and Neural Collaborative Filtering (NCF) models process behavioral data to generate personalized learning paths, while a Deep Q-Network (DQN) dynamically adjusts content difficulty based on real-time feedback. Such adaptive scaffolding reflects constructivist learning principles, wherein knowledge is actively constructed through interaction with contextualized, responsive environments rather than passively received through static instruction. The novelty of this research lies in integrating a spatial rendering engine with a multi-model algorithmic architecture to establish a real-time behavioral adaptation mechanism. The experimental results show that the experimental group utilizing the proposed intelligent teaching platform has higher learning scores (low/medium/high groups are 69/79/93 points, respectively) and a higher learning task completion rate (93%/96%/98%) than the control group using the traditional teaching model. The design of the intelligent teaching platform offers strong interactivity, provides personalized learning paths for students with diverse individual differences, and dynamically adjusts during the learning process. Response time analysis indicates an average latency of 0.496 s, ensuring rapid feedback on interactions. Ultimately, the proposed platform demonstrates that combining immersive VR with behavior-adaptive algorithms effectively enhances both academic achievement and task engagement for undergraduate students in traditional cultural education.

Introduction

Traditional cultural education plays a vital role in the inheritance and development of culture. However, the current traditional cultural education model mainly relies on static forms such as textbooks, pictures, and videos, lacking interactivity and immersion, making it difficult for students to truly understand and experience the charm of culture. In addition, traditional teaching methods often adopt a unified curriculum, which fails to fully consider students' interests, cognitive abilities, and learning styles, resulting in low learning efficiency and difficulty in stimulating students' enthusiasm for learning. This limitation aligns with Vygotsky’s....

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Protocol

The institutional ethics committee of Shaanxi University of International Trade & Commerce validated the research protocol under reference 2025-04A. Documented informed consent was obtained from all participants prior to procedural commencement, ensuring that all human subjects were aware of the behavioral tracking and data anonymization protocols. (Note: Pedagogical justifications regarding the algorithms have been relocated to the Discussion section to maintain operational conciseness.)

Step 1: Virtual reality scene construction

Asset Integration
Digital modeling of cultura....

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Results

Data splits, validation, and reproducibility settings
For the algorithmic training phase, the behavioral interaction dataset, containing 5,000 logs, was split into 80:20 training and validation sets. Validation procedures utilized a 5-fold cross-validation scheme to evaluate feature extraction consistency. To ensure absolute experimental reproducibility, all network weight initializations, dataset shuffling sequences, and reinforcement learning exploration patterns were locked using a fixed random se.......

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Discussion

This study contributes to educational technology by translating core pedagogical theories—namely constructivism and the Zone of Proximal Development—into a computationally implemented intelligent teaching system. The integration of VR immersion with behavior-driven personalization ensures that technological innovation serves demonstrable learning objectives rather than functioning as an end in itself. As highlighted in the methodology, the generation of personalized learning paths is central to ensuring the e.......

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Disclosures

The authors declare that they have no financial conflicts of interest. Artificial Intelligence Tools Disclosure: Large language models were utilized during the preparation of this manuscript strictly for language refinement, clarification of specialized terminologies, and assistance in academic literature retrieval. All artificial intelligence outputs were critically evaluated, manually cross-referenced with primary peer-reviewed sources, and rigorously edited by the authors to ensure strict scientific accuracy and data integrity.

Materials

List of materials used in this article
NameCompanyCatalog NumberComments
High-fidelity spatial rendering engineUnreal Engine 5Used for scene integration, dynamic ray tracing, and physics simulation.
Ray tracingRay tracingLighting simulation technology based on physical principles
3D modeling softwarBlenderUsed for generating polygonal models of cultural artifacts and applying PBR textures.
Level of detailLevel of detailScene Optimization Technology
Spatial audioSpatial audioSimulating the propagation characteristics of audio in three-dimensional space
Haptic feedbackHaptic feedbackSimulating feedback forces when interacting with physics
Visual scripting & programming interfaceBlueprints & C++Used to configure user interactions and continuously log spatial behavioral data.
Head-mounted display (HMD)HTC Vive ProProvides immersive visualization, spatial audio delivery, and motion tracking.

References

  1. Rojas-Sanchez MA, Palos-Sanchez PR, Folgado-Fernandez JA. Systematic literature review and bibliometric analysis on virtual reality and education. Educ Inf Technol (Dordr). 2023;28:155-92.
  2. Rospigliosi P. Metaverse or simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work. Interact Learn Environ. 2022;30:1-3.
  3. Quadir B, Chen NS, Isaias P. Analyzing the educational goals, problems and techniques used in educational big data research from 2010 to 2018. Interact Learn Environ. 2022;30:1539-55.
  4. Lutfiani N, Meria L. Utilization of big data in educational technology research. Int Trans Educ Technol. 2022;1:73-8....

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Tags

Virtual Reality TeachingIntelligent Teaching PlatformPersonalized Learning PathsSpatial Rendering EngineNeural Collaborative FilteringDeep Q NetworkConstructivist LearningBehavioral Adaptation