Strategic Management courses require students to move beyond conceptual recall. Students must apply ideas such as industry structure, competitive advantage, resource allocation, strategic choice, and implementation under conditions of incomplete information and competing priorities. Competitive positioning explains how firms choose positions under external constraints1, whereas the resource-based view emphasizes firm-specific resources and capabilities that shape strategic options2. These perspectives make Strategic Management suitable for applied teaching designs in which students diagnose a business situation, make a strategic choice, defend the choice, and revise their reasoning after feedback. Lectures and isolated case discussions remain useful, but they may not fully expose how students reason through uncertainty, trade-offs, and implementation constraints. A course-based competition can create a more demanding learning environment only when it is connected to course objectives, task sequencing, scoring criteria, and feedback cycles. Without these elements, competition may reward presentation confidence or task division rather than strategic reasoning.
Prior work on business games and simulations has shown that these activities require explicit rules, decision cycles, assessment evidence, and debriefing if they are to function as educational methods rather than classroom entertainment3,4. Active learning also depends on task design rather than activity alone. Students may appear engaged while still applying concepts superficially. A structured Strategic Management competition should therefore require students to analyze a situation, justify a decision, receive formative feedback, revise their reasoning, and defend an implementation plan. This sequence reflects active learning principles because students produce, test, and refine their own reasoning rather than only listen to instruction5. It also reflects experiential learning because the competition cycle links concrete case exposure, reflective analysis, decision making, and revised action6.
Published business simulation and competition reports vary widely in their procedural detail. Some describe the use of a simulation or competition but provide limited information about team formation, task staging, feedback timing, rater training, rubric construction, missing-data handling, or separation of individual and team outcomes. Previous reviews and taxonomies have also shown that business games are not a single instructional method; they differ in rules, fidelity, learner roles, decision structure, technology use, assessment design, and debriefing procedures7,8. A reproducible Strategic Management protocol, therefore, needs to specify not only that a competition occurred, but how the competition was embedded into the course and how its implementation was monitored.
This protocol is best understood as a multicomponent competition-integrated course improvement package. The expected instructional effect cannot be attributed solely to competition, as the protocol also includes enterprise case exposure, repeated practice, structured feedback, team accountability, public defense, rater calibration, and systematic course review. The competition element is educationally useful because it creates deadlines, comparison, accountability, and public justification, but these elements are deliberately combined with staged learning tasks and assessment controls. The procedure differs from conventional experiential, simulation-based, and competition-based Strategic Management teaching in three ways. First, the competition is staged across diagnosis, decision, and final defense rather than concentrated in a single final presentation. Second, implementation fidelity is monitored before learning outcomes are interpreted. Third, student-level learning outcomes are separated from team-level competition outcomes. This distinction is important because a team may perform well in a final defense while some members show limited individual learning. Team learning requires accountability, interaction, and shared reasoning, not only group membership9. The protocol therefore uses team charters, process logs, peer contribution forms, rater training, rater agreement checks, and score-inflation warning rules.
The protocol was implemented as a routine teaching activity in an undergraduate Strategic Management course at the Business School, Zhuhai College of Science and Technology, China. The protocol cohort was taught in course section SM-2025-F01 during the fall semester of the 2025-2026 academic year. The comparison cohort was a historical cohort taught in course section SM-2024-F01 during the fall semester of the 2024–2025 academic year. The protocol course section enrolled 96 students; 94 students provided written or electronic consent for research use of de-identified course records after ethics approval and before inclusion in the research dataset, 2 students were excluded because of course withdrawal before Week 8 or absence of any valid post-course outcome, and 92 students formed the final analytic protocol cohort. The historical comparison section enrolled 92 students; 90 students consented to research use of de-identified course records after ethics approval and before retrospective extraction, 2 were excluded after applying the same missing-data and withdrawal rules, and 88 students formed the final analytic comparison cohort.
Both cohorts consisted of third-year undergraduate business students. Majors included Business Administration, Marketing, E-Commerce, and International Business. The protocol cohort included 51 female and 41 male students, with a mean age of 20.4 ± 0.7 years. The comparison cohort included 49 female and 39 male students, with a mean age of 20.5 ± 0.8 years. Prior competition experience was reported by 27 students in the protocol cohort and 24 students in the comparison cohort. Attrition before final analysis was 4.2% in the protocol cohort and 4.3% in the comparison cohort. Missing-data counts in the protocol cohort were 2 baseline knowledge tests, 3 postcourse knowledge tests, 4 post-course learning surveys, and 4 incomplete competition-task records. Missing-data counts in the comparison cohort were 3 baseline knowledge tests, 4 postcourse knowledge tests, 5 postcourse learning surveys, and 70 incomplete competition-task records because the historical course did not contain the full three-stage competition process.
The comparison cohort received conventional case-based Strategic Management instruction without the complete three-stage competition sequence. The same instructor taught both cohorts. Both cohorts used comparable course learning outcomes, core Strategic Management topics, knowledge-assessment coverage, individual case-analysis assessment, and final course grading structure. The protocol cohort additionally received the enterprise case package, staged competition tasks, structured feedback cycles, formal team process records, rater training procedures, and implementation-fidelity monitoring. The present article describes the protocol as a reproducible course-improvement method rather than as a claim of causal effectiveness. The representative results show the types of implementation, instructional quality, student-level, team-level, scoring reliability, missing data, and troubleshooting outputs generated by the protocol. Because the comparison is historical, non-randomized, and context-specific, differences between cohorts should be interpreted as course-improvement evidence within one implementation context, not as proof that course-based competition alone caused the observed outcomes.
The broader purpose of the protocol is to help instructors design, document, evaluate, and refine competition-integrated Strategic Management instruction. It supports assurance of learning by linking teaching activities, student outputs, scoring rubrics, implementation records, and course review decisions10. It also addresses concerns in gamification and competitive learning research that game-like elements may yield mixed outcomes when motivation is emphasized without sufficient attention to task design, feedback quality, and assessment validity11,12. The expected outputs include implementation records, locally operationalized instructional quality indicators, student-level learning outcomes, team-level competition outcomes, rater agreement evidence, artificial intelligence use disclosures, missing-data documentation, and troubleshooting records.