Virtual Image

A virtual image is an optical image formed when light rays do not actually meet, but appear to originate from a point behind a mirror or lens; it matters because it determines what an observer sees and how optical systems form magnified views. In ray tracing, reflected or refracted rays diverge after interacting with an optical surface, and extending those rays backward identifies the image location, even though no light passes through that point. Plane and convex mirrors produce virtual images, while a converging lens does so when the object lies inside its focal length. Understanding virtual images supports mirror design, magnifying glasses, and the analysis of optical instruments.

Virtual Image - Related Videos

Research

JoVE Journal - Behavior

Two-photon Calcium Imaging in Mice Navigating a Virtual Reality Environment

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Cited by 98 •

2014

Here we describe the experimental procedures involved in two-photon imaging of mouse cortex during behavior in a virtual reality environment.

Brain Imaging Investigation of the Neural Correlates of Observing Virtual Social Interactions

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Cited by 10 •

2011

This article demonstrates an experimental design in which whole-body animated characters are used in conjunction with functional magnetic resonance imaging (fMRI) to investigate the neural correlates of observing virtual social interactions.

Research

JoVE Journal - Biology
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The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project

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Cited by 48 •

2009

The Project on Virtual Reality Intelligent Multi-sensor System for the Treatment of Anxiety-related Disorders (INTREPID) is aimed at developing a multi-sensor context-aware virtual reality system for the treatment of anxiety-related disorders.

Education

JoVE Core - Mechanical Engineering

Virtual Work

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2023

The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero. In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...

Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior

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Cited by 10 •

2017

This paper describes the use of a desktop virtual store to create virtual shopping environments to investigate in-store consumer behavior. A description of the protocol to build and run experiments, example results from an experiment concerning store layout, and important considerations when conducting virtual store experiments are presented.

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