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DOI: 10.3791/51477-v
Please note that some of the translations on this page are AI generated. Click here for the English version.
四维(4D)成像被用于研究中两种类型的核内体的活的脊椎动物神经终端的行为和交互作用。这些小的结构的运动的特征是在三维空间中,从而允许确认如内涵体融合和胞吐作用的事件。
该程序的总体目标是随着时间的推移在三维空间或四维空间中准确成像内体。这是通过首先解剖蛇肌并将组织排列在成像皿中来实现的。第二步是用活性染料对组织进行染色,以刺激内体形成。
接下来,对一个或多个神经肌肉接头的准备物进行四个维度成像。最后一步是仔细的数据分析,以表征大内体的行为。最终,突触前空间内内体的存在和移动可以通过四维荧光成像来证明
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