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1. 6DF Motion Platform
Vestibular stimuli were delivered with a motion platform (see Figure 1) capable of generating angular and translational stimuli at a total of six degrees of freedom (FCS-MOOG, Nieuw-Vennep, The Netherlands). The platform is moved by six electro-mechanical actuators connected to a personal computer with dedicated control software. It generates accurate movements with six degrees of freedom. Sensors placed in the actuators continuously monitored the platform motion profile. The device has <0.5 mm precision for linear and <0.05° for angular movements. Vibrations during stimulation were 0.02°. Resonance frequency of the device was >75 Hz. Platform motion profile was reconstructed from the sensor information in the actuators using inverse dynamics and sent to the data collection computer. To synchronize platform and eye movement data, a laser beam was mounted at the backside of the platform and projected onto a small photocell (1 mm, reaction time 10 μsec). The output voltage of the photocell was sampled at a rate of 1 KHz together with the eye movement data and provided a real time indicator of motion onset with 1 msec accuracy. During the offline analysis using Matlab (Mathworks, Natick, MA), the reconstructed motion profile of the platform based on the sensor information of the actuators in the platform was precisely aligned with the onset of platform motion.
2. Subjects
A. Seating
The subjects are seated on a chair mounted at the center of the platform (Figure 2). The subject's body was restrained with a four-point seatbelt as used in racing cars. The seatbelts were anchored to the base of the motion platform. The chair was surrounded by a PVC cubic frame and served as a support for the field coils. The field coil system was adjustable in height, such that the subject's eyes were in the center of the magnetic field.
B. Head fixation
The head is immobilized using an individually moulded dental-impression bite board, which was attached to the cubic frame via a rigid bar. A vacuum pillow folded around the neck and an annulus attached to the chair further ensured fixation of the subject (Figure 1). In addition, to monitor spurious head movements during the stimulation, we attached two 3D sensors (Analog Devices Inc, Norwood, MA) directly to the bite board, one for angular and one for linear accelerations.
3. Coordinate System
Eye rotations are defined in a head-fixed right-handed coordinate system (Figure 3). In this system from the subject's point of view a leftward rotation about the Z-axis (yaw), a downward rotation about the Y-axis (pitch) and rightward rotation about the X-axis (roll) are defined as positive. The planes orthogonal to the X, Y and Z rotation axes are respectively the roll, pitch and yaw planes (Figure 3).
4. Eye Movement Recordings
Eye movements of both eyes were recorded with 3D scleral search coils (Skalar, Delft, The Netherlands) 4 using a standard 25 kHz two field coil system based on the amplitude detection method of Robinson (Model EMP3020, Skalar Medical, Delft, The Netherlands) 5. The coil signals were passed through an analogue low-pass filter with cut-off frequency of 500 Hz and sampled on-line and stored to hard disk at a frequency of 1 kHz with 16 bit precision (CED system running Spike2 v6, Cambridge Electronic Design, Cambridge).
5. Search Coil Calibration
Prior to the experiments, the sensitivity and non-orthogonality of direction and torsion coils was verified in-vitro by mounting the coil on a Fick gimbal system placed in the center of the magnetic field. By rotating the gimbal system about all cardinal axes we verified that all coils used in the experiments were symmetrical for all directions within 2%.
In vivo, the horizontal and vertical signals of both coils were individually calibrated by instructing the subject to successively fixate a series of five targets (central target and a target at 10 degrees left, right, up and down) for five seconds each. Calibration targets were projected onto a translucent screen at 186 cm distance. Post experiment analysis of the calibration data resulted in sensitivity and offset values for the each search coils. These values were then used in the analysis procedures written in Matlab 3.
6 Stimulation
A. Sinusoidal stimulation
The platform delivered whole-body sinusoidal rotations (1 Hz, A = 4°) about the three cardinal axes: The rostral-caudal or vertical axis (yaw), the interaural axis (pitch) and the nasal-occipital axis (roll), and about intermediate horizontal axes incremented in steps of 22.5° between roll and pitch.
Sinusoidal stimuli were delivered in light and darkness. In the light, subjects fixated on a continuously lit visual target (a red LED, 2 mm diameter) located 177 cm in front of the subject at eye level (Figure 1C left panel). Head was positioned such that Reid's line was base (the imaginary line connecting the meatus externa with the lower orbital cantus) was within 6 degrees from earth-horizontal). During sinusoidal stimulation in the dark, the visual target was briefly presented (2 sec) when the platform was stationary during each interval between two consecutive stimuli. To avoid spontaneous eye movements during the stimulation, subjects were instructed to fixate the imaginary location of the space fixed target during sinusoidal stimulation after the target had been switched off just prior to motion onset. We verified that the type of instruction mainly reduced the eye movements made in darkness, and had only a small effect on gain (<10%). This variability occurred in all components (horizontal, vertical and torsion) simultaneously.
B. Impulse stimulation
Short duration whole body impulses were delivered in a dimly lit environment. The only visible stimulus available to the subject was a visual target located at 177 cm in front of the subject at eye level. Each impulse was repeated six times and delivered in random order and with random timing of motion onset (intervals varied between 2.5 and 3.5 sec). The profile of the impulses was a constant acceleration of 100° sec-2 during the first 100 msec of the impulse, followed by a gradual linear decrease in acceleration. This stimulus resulted in a linear increase in velocity reaching a velocity of 10° sec-1 after 100 msec. Aberrant head movements during vestibular stimulation measured by the angular rate and linear acceleration devices were less than 4% of stimulus amplitude. Peak velocity of the eye movements in response to these impulses was 100 times above the noise level of the coil signals.
7. Data Analysis
Coil signals were converted into Fick angles and then expressed as rotation vectors 6,7. From the fixation data of the target straight ahead we determined the misalignment of the coil in the eye relative to the orthogonal primary magnetic field coils. Signals were corrected for this offset misalignment by three-dimensional counter rotation. It was also verified that no coil slippage had occurred during the experiment by verifying the position output during fixation of the target prior to each motion onset.
To express 3D eye movements in the velocity domain, we converted rotation vector data back into angular velocity. Before conversion of rotation vector to angular velocity, we smoothed the data by zero-phase with a forward and reverse digital filter with a 20-point Gaussian window (length 20 msec).
8. Sinusoidal Responses
A Gain. The gain of each component and 3D eye velocity gain was calculated by fitting a sinusoid with a frequency equal to the platform frequency through the horizontal, vertical and torsion angular velocity components. The gain for each component defined as the ratio between eye component peak velocity and platform peak velocity was calculated separately for each eye.
B Misalignment. The misalignment between the 3D eye velocity axis and head velocity axis was calculated using the approach of Aw and colleagues 8,9. From the scalar product of two vectors the misalignment was calculated as the instantaneous angle in three dimensions between the inverse of the eye velocity axis and the head velocity axis. The 3D angular velocity gain and misalignment for each azimuthal orientation were compared to the gain and misalignment predicted from vector summation of the 0° (roll) and 90°(pitch) azimuth components 10. From this vector summation it follows that when velocity gains for roll and pitch are equal, the orientation of the eye rotation axis aligns with the head rotation axis, when the two are different, the maximum deviation between stimulus and eye rotation axis is expected at 45° azimuth.
9. Impulse Responses
Left and right eye data traces of six presentations for each motion direction were separately analysed. Because left and right eye values were almost identical, the data from left and right eye were averaged to determine the gain of eye velocity in response to impulse stimulation. All traces were individually inspected on the computer screen. When the subject made a blink or saccade during the impulse that trace was manually discarded. Angular velocity components (N = 5 to 6) during the first 100 msec after onset of the movement were averaged in time bins of 20 msec (providing an effective low pass filtering) and plotted as function of platform velocity 11,12.