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The human sensorimotor control system is extremely robust1, although the sensing is distributed, variable, sparse, quantized, noisy and delayed2,3,4; the computing in the central nervous system is slow5,6,7; and the muscle actuation fatigues and saturates8. Many computational theoretical models have been proposed to explain the complicated human sensorimotor control process4,9,10,11,12,13,14, which is a tradeoff process in human reach and response15,16. For example, feedback control theory predicts the optimal control policy12, Bayesian theory models sensorimotor learning17,18,19 and information theory sensorimotor foundation20,21. In contrast to the abundance of theoretical models, experimental platforms capable of manipulating important components of multiple feedback loops lack development. This is in part due to the fact that designing a platform to bridge and test these aspects of sensorimotor control requires a diverse range of expertise, extending from motor control theory, signal processing, and interaction, all the way to computer graphics and programming. Researchers often develop their own custom hardware/software systems to characterize human sensorimotor control performance, which can limit the ability to compare/contrast and integrate datasets across research groups. The development of an easy-to-use and validated system could broaden the quantitative characterization of sensorimotor control.
In this paper, we present the WheelCon platform, a novel, free and open-source platform to design video games for a virtual environment that noninvasively simulates a Fitts’ Law reaching game and a mountain bike task with downing a steep, twisting and bumpy trail. The Fitts’ law for reaching task quantifies the tradeoff between speed and accuracy in which the time required for reaching a target of width at distance scales as22,23. The 'mountain-bike task' is a combination of a pursuit and compensatory tracking task, which are two classic components of research on human sensorimotor performance, especially in terms of studying feedback loops.
WheelCon contains the highly demanded basic components presented in each theory: delay, quantization, noise, disturbance, and multiple feedback loops. It is a potential tool for studying the following diverse questions in human sensorimotor control:
• How the human sensorimotor system deals with the delay and quantization in neural signaling, which is fundamentally constrained by the limited resources (such as the space and metabolic costs) in the brain24,25;
• How neural correlation in the human cortex with sensorimotor control26;
• How humans handle the unpredictable, external disturbances in sensorimotor control27;
• How the hierarchical control loops layered and integrated within human sensorimotor system16,28,29;
• The consequence of the delay and quantization in human visual feedback30 and reflex feedback31 in sensorimotor control;
• The optimal policy and strategy for sensorimotor learning under delay and quantization16,17,24,29.
WheelCon integrates with a steering wheel and can simulate game conditions that manipulate the variables in these questions, such as signaling delay, quantization, noise, and disturbance, while recording the dynamic control policy and system errors. It also allows researchers to study the layered architecture in sensorimotor control. In the example of riding a mountain bike, two control layers are involved in this task: the high-layer plan and the low-layer reflex. For visible disturbances (i.e., the trail), we plan before the disturbance arrives. For disturbances unknown in advance (i.e., small bumps), the control relies on delayed reflexes. Feedback control theory proposes that effective layered architectures can integrate the higher layers' goals, plans, decisions with the lower layers' sensing, reflex, and action24. WheelCon provides experimental tools to induce distinctive disturbances in the plan and reflex layers separately for testing such a layered architecture (Figure 1).
We provide a cheap, easy to use and flexible to program platform, WheelCon that bridges the gap between theoretical and experimental studies on neuroscience. To be specific, it can be used for examining the effects of delay, quantization, disturbance, potentially speed-accuracy tradeoffs. The variables that can be manipulated in control loops are shown in Table 1. It can also be applied for studying decision making and multiplexing ability across different control layers in human sensorimotor control. Moreover, WheelCon is compatible with noninvasive neural recordings, such as electroencephalography (EEG), to measure the neural response during sensorimotor control32,33,34,35, and the non-invasive brain stimulation techniques, such as Transcranial Electrical Stimulation (tES) and Transcranial Magnetic Stimulation (TMS), to manipulate the neural activity36,37.