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In 2020, the approximate rates for stroke in mainland China were as follows: a prevalence rate of 2.6%, an incidence rate of 505.2 per 100,000 individuals annually, and a mortality rate of 343.4 per 1,00,000 individuals annually1. This debilitating condition causes functional disability, motor impairment, and dependence in 70%-80% of patients2. As walking is an essential component of human movement, it plays a crucial role in independent transfer, physiological well-being, and overall physical activity3. Therefore, restoring gait patterns in stroke patients is a critical goal of rehabilitation, as it ensures greater independence. While traditional methods have facilitated walking capability after stroke, technology-based therapy has made significant strides in stroke recovery in recent years, creating more intensive training models2. Moreover, technological advancements in stroke rehabilitation can further motivate and promote recovery in stroke survivors.
Lower limb exoskeleton (EXO) therapy is a promising and innovative approach to assist patients who cannot walk due to motor deficits in the lower limbs3. This therapy offers a high-dosage and high-intensity training program, allowing for earlier mobilization in a safer manner. Recent studies have demonstrated the potential benefits of this therapy for stroke patients, including improvements in muscle strength, balance, and walking capability4. Other studies comparing individuals with spinal cord injury indicate that both exoskeleton locomotor training and activity-based training significantly improve cardiovascular indices, with exoskeleton locomotor training showing greater effectiveness in enhancing cardiac responses to orthostatic stress and reducing standing heart rate5.
The robotic-assisted gait training system used in this study is designed to assist patients with walking rehabilitation. This robotic exoskeleton device, equipped with computerized engines at the hip and knee joints, enables patients to engage in passive or active-assisted walking, following different programmed gait patterns. The system includes a robotic framework that supports the patient's lower limbs while providing controlled assistance and resistance during walking. Feedback mechanisms are integrated into the system to guide the patient's movements and provide real-time data to clinicians, enhancing the motor learning process.
Body Weight-Supported Treadmill Training (BWSTT) is an assisted walking training system that combines a harness to partially support the patient's body weight and a motorized treadmill to facilitate movement6. The weight support system employed in this study uses a combination of slings and frames; the system redistributes a portion of the patient's body weight to the device, effectively lightening the weight burden during training. This adjustable weight support system encourages stroke patients with dependency or abnormal gait patterns to achieve a higher quality of gait. The patient can achieve better self-help control of the affected limb by reducing weight-bearing on the lower limb on the hemiplegic side. Additionally, the harness provides a secure means of preventing falls during early and intensive mobilization. BWSTT has shown remarkable potential in promoting balance skills, gait speed, and walking endurance across a wide range of functional walking levels in stroke patients7.
Game-based Virtual Reality (VR) training systems allow stroke patients to interact with objects and events in a realistic environment through recreational computer applications6,8. The virtual reality system used in this study does not rely on VR headsets but provides a basic virtual reality experience by using sensors on the exoskeleton to transmit the patient's movements into a virtual game environment displayed on a screen, simulating an interactive virtual reality scenario. This training system, which is more engaging and inspiring, increases preference and adherence among stroke survivors, potentially leading to more significant benefits compared to conventional physical training throughout the time-consuming recovery process. Moreover, VR rehabilitation as a surrogate intervention has demonstrated promising outcomes in improving gait, balance, cognitive capacity, and activities of daily living by providing dual-task training8. The current study demonstrated that VR, when used as an adjunct to robotic-assisted locomotor training, improved both balance and gait in chronic stroke patients, highlighting its potential to drive functional gains in ambulatory individuals with stroke9. Additionally, other research has indicated that robotic-assisted rehabilitation, particularly when integrated with VR, can enhance cognitive recovery and psychological well-being in individuals with chronic stroke10.
The therapeutic devices mentioned above can be effectively combined to create a distinct rehabilitation program tailored to each patient's needs. VR-assisted BWSTT, as a combination, appears feasible and promising. Research suggests it can reduce pelvic tilt and may outperform traditional gait training, especially with a modest intervention, aiding early hemiparetic patients11. Comparatively, there has been minimal exploration of the use of VR-integrated exoskeletons for lower limb rehabilitation in contrast to upper limb rehabilitation12. Mirelman et al. demonstrated the efficacy of combining exoskeletons with VR and video games for ankle and foot rehabilitation, resulting in enhanced walking velocity, improved paretic ankle motor control, increased peak plantarflexion moment, and greater ankle power generation13.
The combination of an exoskeleton with BWSTT and VR provides a comprehensive approach to stroke rehabilitation (see Figure 1). This integrated therapy combines the benefits of exoskeleton-assisted gait training, non-immersive VR technology, and the adjustable weight support provided by a treadmill. This approach has the potential to enhance motor recovery, balance, and overall functional outcomes for stroke patients6. While rehabilitation protocols utilizing these technologies have been explored in various research studies, the efficacy of combining exoskeleton-assisted BWSTT with game-based VR on dual-task capability in stroke survivors has rarely been studied. Therefore, this rehabilitation program aims to investigate the potential functions and advantages of this combination in enhancing walking capability during stroke recovery.