Game Field Distance

Game field distance is the mathematical measurement of separation between two positions on a playing field, board, or coordinate-based game environment. It is calculated by representing locations as points and applying an appropriate metric, such as Euclidean distance for straight-line separation or Manhattan distance when movement follows perpendicular paths; obstacles and movement rules can further affect the usable distance. In mathematics and game design, these measurements support map analysis, movement planning, collision detection, and strategic decision-making. Comparing distances also helps model accessibility, evaluate paths, and develop algorithms for navigation in physical and digital games.

Game Field Distance - Related Videos

Research

JoVE Journal - Behavior

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

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Cited by 1 •

2022

The Collective Trust Game is a computer-based, multi-agent trust game based on the HoneyComb paradigm, which enables researchers to assess the emergence of collective trust and related constructs, such as fairness, reciprocity, or forward-signaling. The game allows detailed observations of group processes through movement behavior in the game.

Research

JoVE Journal - Behavior
Free Sample

Stereoacuity Improvement using Random-Dot Video Games

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Cited by 8 •

2020

Presented here is a protocol to improve stereoacuity using gamified perceptual learning software based on random-dot stimuli. Patients are stereo-deficient subjects without strabismus. The protocol combines optometry center visits with home exercises using software. Compliance and stereoacuity evolution are stored in the cloud.

Experimental Paradigm for Measuring the Effects of Self-distancing in Young Children

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Cited by 4 •

2019

An experimental paradigm was created to measure the effects of self-distancing in young children (4-6-year-olds). Self-distancing is a process through which individuals adopt a less egocentric perspective. This paradigm has been used to examine the effects of self-distancing on young children's self-regulation.

Measuring Engagement of Spectators of Social Digital Games

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2021

We propose a methodology that enables measuring engagement of spectators in a social digital game combining physiological and self-reported data. As this digital game involves a group of freely moving people, the experience is filmed using a synchronizing technique that links physiological data with events in the game.

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

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Cited by 103 •

2018

Here, we present a protocol to develop and apply a mobile game-based virtual reality program for the recovery of upper limb dysfunction in patients with stroke. The present study shows that the mobile program is feasible and effectively promotes upper limb recovery in stroke patients.

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