When initiating biorobotic nervous system simulation experiments, there are a few important guidelines to follow. Choosing the right model organism is critical: pick an organism that is easy to obtain and maintain. Invertebrates are ideal because they do not usually require institutional approval for experimentation and their husbandry needs are often less demanding than those of vertebrates. From a scientific perspective, it is beneficial to choose an animal that has an established neuroethological literature record from which to draw hypotheses for testing21.
Just as important as choosing a suitable organism is the selection of appropriate behavioral reflexes for study. The LEGO NXT platform can only handle four sensors without custom modifications so selecting a relatively simple sensory system with limited sensors is important. Simple behavioral reflexes are often well described and provide more flexibility in the hypotheses that can be tested. The computing power of the NXT is a limiting factor too so efforts should be made to reduce the scope of the nervous system simulation. Scientists often publish proposed neural networks explaining specific behaviors and it is easiest to select one of these. Simple taxes and kineses are well suited to this biorobotic approach22.
While this approach is useful for rapid testing of nervous system hypotheses, there are several limitations to keep in mind. The scope of testing possible is limited. Complicated sensory systems cannot be used with this platform. For example, complex visual processing is beyond the capability of the NXT processor but related questions could be addressed by investigating simpler components of the visual system, such as optical flow processing. The sensor suite for the NXT provides some inherent limitations as to the scope of investigations available. While custom sensors can be developed and used on the NXT, this is a time consuming process that requires electronics expertise, possibly negating the advantages of the platform for rapid experimental implementation.
While there are limitations on the range of hypotheses that can be tested, this approach provides a unique tool to early stage implementation of embodied nervous system simulations. The LEGO Mindstorms NXT platform can serve as a stepping stone to a more thorough testing of systems level hypotheses as demonstrated by such robots as RoboLamprey9 and Barbara Webb's robotic cricket23. Simple components of extensive biomimetic control architectures can be tested in a rapid and straightforward manner. The method can also advance bio-hybrid simulations that control virtual agents to include embodied vehicle control24, and it can serve as a biomimetic control framework to interface between brain and machine25.
Using the LEGO Mindstorms platform allows for the transfer of this biorobotic approach to a broader audience in schools and laboratories outside of robotics. The tools have been used by high school and college students11 and provide an exciting inquiry-based method to teach neuroscience, robotics, and the value of interdisciplinary science. Laboratories without the equipment or background needed to build robots can use this well-supported mainstream robotics kit to use robots as a tool in their work. The biorobotic approach could apply to research in a range of fields, from neuroscience and ethology to biomechanics and social behavior.