Waiting
Login processing...

Trial ends in Request Full Access Tell Your Colleague About Jove
Concept
JoVE Encyclopedia of Experiments
Encyclopedia of Experiments: Biology

A subscription to JoVE is required to view this content.

Fluorescence Leakage Assay to Study Cell-Penetrating Peptide Interaction with Membrane

 

Fluorescence Leakage Assay to Study Cell-Penetrating Peptide Interaction with Membrane

Article

Transcript

Cell-penetrating peptides, CPPs, short, positively charged peptides, can interact with and cross cellular membranes, facilitating the delivery of cell-impermeable cargoes. 

To study the membrane permeabilization potential of a test CPP in vitro using a cell membrane mimic, begin with a large unilamellar vesicle, LUV, suspension.

LUVs comprise a phospholipid bilayer loaded with a membrane-impermeable fluorescent probe and corresponding quencher pair. Within the vesicles, the quencher interacts with the fluorescent probe due to their close proximity, causing fluorescence quenching. 

Pipette the LUV suspension into a quartz fluorescence cuvette, and dilute using buffer. Add a magnetic bar. Transfer to a spectrofluorometer with magnetic stirring to prevent LUV sedimentation during the run. Determine the background fluorescence to eliminate any LUV leaks.

Add the desired concentration of CPP to the LUV suspension at regular intervals.

Based on the hydrophobicity and charge of the CPPs' amino acid residues, they perturb the LUV lipid membrane, leading to membrane penetration and permeabilization.

The vesicle membrane damage causes leakage of the fluorescent probe and quencher into the surrounding solution, increasing their spatial separation. As a result, the probe exhibits fluorescence.

Further CPP solution addition leads to increased LUV permeabilization and fluorescence intensity. An increase in fluorescence intensity with CPP addition suggests the peptide's membrane permeabilizing potential.

Read Article

Get cutting-edge science videos from JoVE sent straight to your inbox every month.

Waiting X
Simple Hit Counter