Audio Playback

Audio playback is the controlled reproduction of recorded or generated sounds through a speaker or other device, allowing researchers to examine how organisms respond to specific acoustic cues. In behavioral studies, an audio signal is converted into sound waves and presented under defined conditions, with researchers controlling features such as frequency, intensity, timing, and sequence. Playback experiments can isolate the effects of calls, songs, alarms, or other sounds while minimizing variation in the surrounding environment. By measuring changes in movement, attention, communication, or other behaviors, scientists investigate auditory perception, recognition, social interaction, and learning across species.

Audio Playback - Related Videos

Research

JoVE Journal - Behavior

Determining Ultrasonic Vocalization Preferences in Mice using a Two-choice Playback Test

0 Views •

Cited by 22 •

2015

Ultrasonic vocalizations (USVs) in mice differ depending on age, sex, condition, and genetic background. Using two ultrasound emitters broadcasting simultaneously in different locations, this two-choice test can evaluate murine recognition and preference responses to different characteristics of USVs.

Research

JoVE Journal - Neuroscience
Free Sample

Automated Interactive Video Playback for Studies of Animal Communication

0 Views •

Cited by 23 •

2011

Video playback is a widely used technique in animal behavior. We created and evaluated a program that applies rules-based, interactive playback of 3-D computer animations in response to real-time, automated data on subject behavior.

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

0 Views •

Cited by 33 •

2013

Audio-based Environment Simulator (AbES) is virtual environment software designed to improve real world navigation skills in the blind.

Research

JoVE Journal - Behavior
Free Sample

Investigating the Effect of Visual Imagery and Learning Shape-Audio Regularities on Bouba and Kiki

0 Views •

Cited by 3 •

2019

The aim of the presented protocol is to investigate the role of visual imagery in the bouba/kiki-effect, whether training in noticing the bouba/kiki shape-audio regularities affects the bouba/kiki-effect and the recognition of individual bouba and kiki shapes, and finally what mental images these regularities produce.

Assessment of Audio-Tactile Sensory Substitution Training in Participants with Profound Deafness Using the Event-Related Potential Technique

0 Views •

2022

This protocol is designed to explore underlying learning-related electrophysiological changes in subjects with profound deafness after a short training period in audio-tactile sensory substitution by applying the event-related potential technique.

View All Results

FAQs

Related Topics