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Cerebral palsy (CP) is the most common physical disability of childhood1. CP is caused by a neurologic insult to the developing brain and is associated with motor impairments such as muscle weakness, spasticity, deconditioning, and decreased motor control and balance2,3. CP is a non-progressive condition but with age, children become less physically active and more sedentary compared to their peers with typical development (TD) mostly because of the increased demands of growth on their compromised neuromuscular and musculoskeletal systems4.
Youth with CP usually receive physical therapy (PT) services to improve functional mobility and promote physical activity and fitness (e.g. aerobic and muscular endurance)2. Oftentimes, there is limited access to PT services and community resources to achieve and sustain these PT goals5,6.Active video games (AVGs) may be a feasible strategy in activity-based PT interventions in clinic, home or community settings7,8. Commercial AVGs have limited flexibility to adapt game play and meet the specific needs and PT goals for youth with CP9. However, customized AVGs provide flexible gaming parameters to challenge youth with CP while promoting physical activity and fitness10.
Our team has developed a customized AVG (called KOLLECT) to examine youth exercise responses (e.g., physical activity and aerobic fitness). The game uses a motion sensor to track youth motion during game play. The goal of the game is to 'collect' as many objects as possible for a high score and to avoid the hazards to avoid losing points. Objects may be collected with hand and/or feet icons as determined by the therapist in the flexible game parameters.
Designing activity-based PT interventions that dose physical activity intensity to promote aerobic fitness is critical for youth with CP11. Custom AVGs may be an effective strategy to dose intensity and engage youth in physical activity to promote fitness10. Heart rate (HR) monitors are often used in clinical PT practice to determine aerobic performance and activity intensity. Therefore, HR monitors will help determine feasibility of AVGs in dosing physical activity intensity to promote aerobic fitness9. ECG data generated from a HR monitor can be used to calculate heart rate variability (HRV). Analytic methods were used to generate HRV from ECG data to examine aerobic workload. Recent applications of HRV indicate that short-term measurements (5 min bouts) are appropriate and that HRV biofeedback may help improve symptoms and the quality of life in a variety of health conditions32,33,34. The application of short-term HRV measures is an appropriate means of assessing cardiovascular function during AVG sessions. Given that HRV is derived from the R-R interval of an ECG, we used selected time-domain and frequency-domain measures. Time-domain measure of HRV quantify the amount of variablility in the interbeat intervals which represents the time between successive heartbeats. We used the AVNN (average NN interval), RMSSD (root mean square of successive differences), SDNN (standard deviation of NN interval), NN50 (number of NN intervals >50 ms) and PNN50 (percentage of NN intervals). Frequency domain measures estimate the distributionof absolute or relative power into possibly four frequency bands, we specifically addressed on two bands, low frequency (LF) power and high frequency (HF) power along with the LF/HF ratio. Although HR is a well-accepted clinical measure, HRV may be useful because it provides information about autonomic system function, recovery, adaptation, and provides an estimate of aerobic workload during an AVG session28.
The purpose of this study was to examine the feasibility of using AVG strategies to promote physical activity and fitness. A second purpose was to present the AVG data collection protocol and the methodology to calculate HRV from ECG data obtained via a HR monitor. These measures and this protocol may prove relevant to clinicians to monitor and dose PT intervention sessions.