Method Article

Virtual Reality Experiments with Physiological Measures

DOI:

10.3791/58318

August 29th, 2018

In This Article

Summary

Loading...
$$\rightleftharpoonup{xx}$$ $$\longleftharp{xx}$$, $$\longrightharp{xx}$$,

Virtual reality (VR) experiments can be difficult to implement and require meticulous planning. This protocol describes a method for the design and implementation of VR experiments that collect physiological data from human participants. The Experiments in Virtual Environments (EVE) framework is employed to accelerate this process.

Abstract

Loading...
$$\rightleftharpoonup{xx}$$ $$\longleftharp{xx}$$, $$\longrightharp{xx}$$,

Virtual reality (VR) experiments are increasingly employed because of their internal and external validity compared to real-world observation and laboratory experiments, respectively. VR is especially useful for geographic visualizations and investigations of spatial behavior. In spatial behavior research, VR provides a platform for studying the relationship between navigation and physiological measures (e.g., skin conductance, heart rate, blood pressure). Specifically, physiological measures allow researchers to address novel questions and constrain previous theories of spatial abilities, strategies, and performance. For example, individual differences in navigation performance may be explained by the extent to which changes in arousal mediate the effects of task difficulty. However, the complexities in the design and implementation of VR experiments can distract experimenters from their primary research goals and introduce irregularities in data collection and analysis. To address these challenges, the Experiments in Virtual Environments (EVE) framework includes standardized modules such as participant training with the control interface, data collection using questionnaires, the synchronization of physiological measurements, and data storage. EVE also provides the necessary infrastructure for data management, visualization, and evaluation. The present paper describes a protocol that employs the EVE framework to conduct navigation experiments in VR with physiological sensors. The protocol lists the steps necessary for recruiting participants, attaching the physiological sensors, administering the experiment using EVE, and assessing the collected data with EVE evaluation tools. Overall, this protocol will facilitate future research by streamlining the design and implementation of VR experiments with physiological sensors.

Introduction

Loading...
$$\rightleftharpoonup{xx}$$ $$\longleftharp{xx}$$, $$\longrightharp{xx}$$,

Understanding how individuals navigate has important implications for several fields, including cognitive science1,2,3, neuroscience4,5, and computer science6,7. Navigation has been investigated in both real and virtual environments. One advantage of real-world experiments is that navigation does not require the mediation of a control interface and thus may produce more realistic spatial behavior. In contrast, virtual reality (VR) experiments allow for more pr....

Access restricted. Please log in or start a trial to view this content.

Protocol

Loading...
$$\rightleftharpoonup{xx}$$ $$\longleftharp{xx}$$, $$\longrightharp{xx}$$,

The following protocol was conducted in accordance with guidelines approved by the Ethics Commission of ETH Zürich as part of the proposal EK 2013-N-73.

1. Recruit and Prepare Participants

  1. Select participants with particular demographics (e.g., age, gender, educational background) using a participant recruitment system or mailing list (e.g., UAST; http://www.uast.uzh.ch/).
  2. Contact selected participants by e-mail. In this e-mail, remind the participants of the session time and requirements. Let the participants know that they must wear a loose-fitting top (for blood pressure monitoring), refrain f....

Access restricted. Please log in or start a trial to view this content.

Results

Loading...
$$\rightleftharpoonup{xx}$$ $$\longleftharp{xx}$$, $$\longrightharp{xx}$$,

From each participant in the NeuroLab, we typically collect physiological data (e.g., ECG), questionnaire data (e.g., the Santa Barbara Sense of Direction Scale or SBSOD31), and navigation data (e.g., paths through the virtual environment). For example, changes in heart rate (derived from ECG data) have been associated with changes in stress states in combination with other physiological32 and self-report measures<.......

Access restricted. Please log in or start a trial to view this content.

Discussion

Loading...
$$\rightleftharpoonup{xx}$$ $$\longleftharp{xx}$$, $$\longrightharp{xx}$$,

In the present paper, we described a protocol for conducting experiments in VR with physiological devices using the EVE framework. These types of experiments are unique because of additional hardware considerations (e.g., physiological devices and other peripherals), the preparatory steps for collecting physiological data using VR, and data management requirements. The present protocol provides the necessary steps for experimenters that intend to collect data from multiple peripherals simultaneously. For example.......

Access restricted. Please log in or start a trial to view this content.

Disclosures

Loading...
$$\rightleftharpoonup{xx}$$ $$\longleftharp{xx}$$, $$\longrightharp{xx}$$,

The authors have nothing to disclose.

Acknowledgements

Loading...
$$\rightleftharpoonup{xx}$$ $$\longleftharp{xx}$$, $$\longrightharp{xx}$$,

The virtual environment was kindly provided by VIS Games (http://www.vis-games.de) to conduct research in virtual reality.

....

Access restricted. Please log in or start a trial to view this content.

Materials

List of materials used in this article
NameCompanyCatalog NumberComments
Alienware Area 51 BaseDell 210-ADHCComputation
138 cm 4K Ultra-HD LED-TVSamsungUE55JU6470UDisplay
SureSigns VS2+Philips Healthcare863278Blood Pressure
PowerLab 8/35AD InstrumentsPL3508Skin Conductance
PowerLab 26T (LTS)AD InstrumentsML4856Heart Rate
Extreme 3D Pro JoystickLogitech963290-0403HID

References

Loading...
$$\rightleftharpoonup{xx}$$ $$\longleftharp{xx}$$, $$\longrightharp{xx}$$,
  1. Gallistel, C. R. The Organization of Learning. , MIT Press. Cambridge, MA. (1990).
  2. Waller, D., Nadel, L. Handbook of Spatial Cognition. , American Psychological Association. Washington D.C. (2013).
  3. Denis, M.

Access restricted. Please log in or start a trial to view this content.

Reprints and Permissions

Request permission to reuse the text or figures of this JoVE article

Request Permission

Tags

Virtual Reality ExperimentsPhysiological MeasuresNavigation BehaviorEVE FrameworkSkin ConductanceHeart RateBlood PressureData CollectionParticipant TrainingEquipment Setup

Related Articles