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Computer-Generated Animal Model Stimuli
JoVE Journal
Biology
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JoVE Journal Biology
Computer-Generated Animal Model Stimuli
DOI:

26:43 min

July 29, 2007

Chapters

  • 00:05Introduction
  • 02:00Overview of Building the Animation
  • 03:013D Scanning of the Model
  • 04:56Animation Program: Lightwave 3D
  • 07:40Texture
  • 09:14UV Mapping
  • 10:15Skelegons and Bones
  • 16:05Weight Shading
  • 18:08Original Stimulus Capture
  • 19:28Image Sequence
  • 19:41Rotoscoping
  • 24:24Rendering the Sequence
  • 25:39Comparing the Original Video to the Animation
  • 26:29Applications for Using Video Animation
  • 26:39Acknowledgements

Summary

Automatic Translation

Computer-generated stimuli using the Jacky dragon as a model.

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