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For decades, psychologists have sought to understand the environment of the developing infant, which William James famously described as a "blooming, buzzing confusion1." The everyday experiences of the infant are typically studied by filming naturalistic play with social partners from a third-person perspective. These views from the side or above typically show cluttered environments and a daunting number of potential referents for any new word an infant hears2. To an outside observer, James's description is apt, but this stationary, third-person perspective is not the way an infant sees the world. An infant is closer to the ground and can move through their world, bringing objects closer for visual exploration. A third-person view of a parent-infant interaction is illustrated in Figure 1. Highlighted are the fundamental differences between their perspectives. Perhaps, the input that infants receive is not nearly as chaotic as anticipated by parents and researchers. The goal of methods with head-mounted cameras is to capture the infant experience from a first-person view in order to understand the visual environment available to them throughout development.
Head-mounted cameras, worn on a hat or headband, provide a window into the moment-to-moment visual experiences of the developing infant. From this perspective, the study of the structure and regularities in the infant's environment becomes apparent. Head-mounted cameras have revealed infants' visual experiences to be largely dominated by hands, both their own and their social partner's, and that face-looks, once considered imperative for establishing joint attention, are much scarcer than anticipated3. Head-mounted cameras have also shown that infants and their caregivers create moments when objects are visually dominant and centered in the infant's field of view (FOV), reducing the uncertainty inherent to object-label mapping4.
Head-mounted cameras capture the infants' first-person view based on head movements. This view is not perfectly synchronous with, or representative of, infant eye movements, which can only be captured in conjunction with an eye-tracker. For instance, a shift of only the eyes while keeping the head stationary, or a shift of the head while keeping the eyes fixed on an object, will create a misalignment between the infants' actual FOV and the one captured by the head camera. Nonetheless, during toy play, infants typically center the objects they are attending to, aligning their head, eyes, and the location of the toy with their body's midline5. Misalignments are rare and are typically created by momentary delays between an eye shift and the accompanying head turn3. Therefore, head-cameras are not well suited to capturing the rapid dynamics of shifts in attention. The strength of head-mounted cameras lies in capturing the everyday visual environment, revealing the visual content available to infants.
The following protocol and representative results will demonstrate how head-mounted cameras can be used to study the visual environment of infants and toddlers.