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JoVE Journal
Behavior

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The HoneyComb Paradigm for Research on Collective Human Behavior
 

The HoneyComb Paradigm for Research on Collective Human Behavior

Article DOI: 10.3791/58719-v 06:48 min
January 19th, 2019

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Summary January 19th, 2019

Here, we present the computer-based, multi-agent game HoneyComb, which enables experimental investigations of collective human movement behavior via black-dot-avatars on a virtual 2D hexagonal playfield. Different experimental conditions, like variable incentives on goal fields or vision radius, can be set, and their effects on human movement behavior can be investigated.

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