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结合电玩与高密度的脑电图和红外视线跟踪基于行为的实验
JoVE Journal
Neuroscience
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JoVE Journal
Neuroscience
Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Please note that all translations are automatically generated.
Click here for the English version.
结合电玩与高密度的脑电图和红外视线跟踪基于行为的实验
DOI:
10.3791/2320-v
•
13:40 min
•
December 16, 2010
•
Keith J. Yoder
2
,
Matthew K. Belmonte
3
1
Department of Human Development
,
Cornell University
,
2
Social Sciences Division
,
University of Chicago
,
3
National Brain Research Centre
,
Manesar, India
Chapters
00:05
Title
00:41
Introduction
01:41
Equipment Preparation
03:20
EEG Set-up
07:27
Gaze Tracking Set-up
09:11
Playing the Computer Game During Data Acquisition
12:47
Representative Results
13:23
Conclusion
Summary
Automatic Translation
English (Original)
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Automatic Translation
为高密度的脑电图和凝视数据记录在电脑游戏的认知任务的过程进行了描述。使用一个视频游戏,目前的认知任务,增强了在不牺牲实验控制的生态有效性。
Tags
Computer Game-based Behavioural Experiments
High-density EEG
Infrared Gaze Tracking
Experimental Paradigms
Stimuli Timing
Cognitive Processing
Ecologically Valid Conditions
Electroencephalography (EEG)
Physiological Averages
Repeated Trials
Recording Sessions
Subject Pool
Younger Populations
Clinical Populations
Heightened Anxiety
Attentional Abnormalities
Adult Non-clinical Subjects
Performance Levels
Cognitive Engagement
Video Games
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